54 points

Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.

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15 points

Can I eat the people who were overfishing the salmon in the base game to put on weight, or would that require mods?

Will Kodiak Island be included or an expansion, and what will you do to avoid that location being ez mode when a whale carcass spawns?

I could go on, but just know that I will be playing a polar bear and expect that is considered hard mode compared to black bear ez mode with the free handouts from visitors who feed them against park rules.

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7 points

I feel like your two line description bear-ly scratches the surface of possibilities here.

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6 points

Seriously. We want to enjoy our right to Bear Arms.

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4 points

OMG. Yes please!!!

Such an actual great idea!

Extreme level— Death Valley

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4 points

Please link to your Kickstarter

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32 points

Half Life 3

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6 points

Correct

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0 points

It. Still. Hurts. 😢

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20 points

NPC Hospital, where you’re a doctor and have to deal with the massive body counts from other games.

Or a foraging game, open world style, where you have to travel to the right places during the right time of day to pick certain foods. There are lookalikes and also tons of risks like landowners with guns, pesticides, snakes, and tough terrain. I imagine it would be very much like The Hunter COTW but with plants.

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4 points

I like the NPC hospital game. Reminds me a bit of Viscera Cleanup Detail, where you are janitors cleaning up after the heroes from other games or after the sci-fi thriller monsters have killed everyone.

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18 points

An Assassins Creed game as rich as Odyssey, but set in the Mali empire. Hanging with Mansa Musa? Visiting scholars at Timbuktu? Desert frontier towns, gigantic markets within cities, and everything in between? That period of history is so fascinating and it would be incredible to have the art budget to bring it to life.

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17 points

A proper magic-focused action RPG. Can’t find anything that scratches the itch like Skyrim/Oblivion and Wizard of Legend did (in terms of battlemage gaming™). And when it comes to using magic as a tool, many games just pretend that’s not a thing!

Forspoken’s writers probably going to be a reason we won’t get one any time soon though.

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3 points

I know not in the same realm of game you mean but you made me think; I feel like Zelda BotW used magic as a tool. That little slate device thingy he has can move objects from a distance, manipulate gears/levers, freeze time, create bombs from thin air, freeze water and manipulate it, etc.

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