54 points

I fired up fallout 1 after watching it.

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19 points

I (unrelatedly) finally started playing new Vegas just a few days ago. Is the show any good?

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43 points

It’s really freaking good somehow.

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13 points

It knocked my stupid socks off… although I wasn’t sure how the concept could even work

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35 points

It’s surprisingly good. Two of the leads are really good. The other one gets better as the show goes on. The prop and stage design is as close to 1:1 that you can get, which is impressive.

It kinda fizzles out at the end, but the journey is a lot of fun. Definitely recommend it.

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7 points

Live action Mr. Handy!!!

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3 points

Out of curiosity, which one do you think gets better?

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2 points

Agreed on all counts. Last episode was the weakest, in my opinion, but overall is a very good show.

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10 points

They even nailed the Fallout grotesque

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7 points

The show is pretty good honestly. As a pretty big fan of the franchise I’m enjoying it compared to the dumpster fire that is Halo.

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1 point

What do you mean you don’t like the show where a canonically asexual character commits statutory rape?

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6 points

It’s not The Wire or The Sopranoes.

It is genuinely fun and bingeable.

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4 points

I haven’t watched it, but my understanding is they fucked up the NCR. Someone on rock-paper-shotgun described it as “Bethesda wants fallout to be kitschy mad max and nothing more”, and that felt pretty apt. But again I haven’t watched it so I’m just second hand griping.

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3 points

Ehhh kind of? After watching it, it feels a lot more like they want to show the rebuilding of the NCR, so I wouldn’t exactly say they did things to the NCR just because they wanted a more Mad Max Apocalypse style.

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0 points

That’s pretty much it. Bethesda hand-of-gods Fallout to never develop too far, for an eternal shantytown aesthetic with super mutant orcs and Brotherhood everywhere.

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5 points

My kinda guy. First time playing it?

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5 points

Nope. Played it all the way through when it first came out. But haven’t touched it since then.

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1 point

Both 1&2 are awesome games, hope it matches up to your memories of them all those years ago!

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4 points

Is there any mod that helps with modernising the control? I have no idea how me from 8 years ago able to chew through fo1 and 2

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3 points

I wonder how it’d play on the Deck with controller inputs

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29 points

It helps that it’s dirt cheap right now. It’s only $5 on Steam.

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29 points

I was going to make a remark about the price of dirt, then I remembered buying non-clay soil for the garden. In retrospect, it’s cheaper than dirt.

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8 points

Plus how many hours of fun is that dirt going to give you? Probably not 80!

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9 points

I used to love playing with dirt. Simpler times. Then they tricked me into getting an education and then a job.

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3 points
*

But if it were in DVD format, a 40Lb bag of fallout disks would cost like around $5,517 at that rate.

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3 points

It’s also going to get a pretty big update at the end of the month. So it’s a good time to buy.

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26 points

Good, reward the company when they actually make a good thing and maybe other companies will finally start to listen.

We don’t want adaptations from people who hate the source material. We want adaptations from people who love it.

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23 points

FALLOUT 4 IS FAR FROM THE GREATEST FALLOUT.

I think most people agree Fallout 3 or Fallout New Vegas or that fancy blend of both, take the top spots.

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45 points

I describe it to people I know as:

  • Fallout 4 is, far and away, the best “game” of the modern ones. It feels much better to play in almost every way than the other ones. Especially the combat. There’s some interesting stuff in it, but it’s largely the mechanics that keep you coming back, not the RPG or world.
  • Fallout 3 has perhaps the better realized world out of them all; the way it all fits together is great and there’s a lot of rewarding exploration in it.
  • Fallout: New Vegas is, far and away, the best Fallout game…it harkens back to the roots way more and is the best RPG – by a long shot – of the 3.

Obviously YMMV and others will feel differently, but that’s how I’ve parsed out this series so far.

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22 points

People really are afraid of Fallout 1 & 2’s age, it seems. But they are still the best.

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4 points

100% I have copies of those games that consistently follow me on every computer I build and transition too. Always ready just to spin it up and take down those nasty slavers! The skill system worked just way better in a turn based game. Don’t get me wrong I love New Vegas ans 3, no so much 4, but 1 and 2 just had a different feel with the game and the skills.

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2 points

It’s less the age and more that they just plain don’t play well. They always feel like you’re supposed to be in control of a full party but you never are, even once you finally get companions they’re AI controlled (and it’s not even a good AI).

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2 points

I got that free game from Epic a while back: Encased. It took the isometric gameplay/feel from the first 2.5 fallout games and modernized them pretty well. I haven’t finished it (my character is a psychic god. it’s fun, but I’ve kind of lost the thread of the story. I think I’m in act 3 or something) but a mod porting FO1 or FO2 to that engine would be sweet.

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2 points

Btw those are also on sale. Steam has a Fallout Classics bundle with FO1, FO2, and FO Tactics for $5

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1 point
*

I really didn’t like one element in Fallout 1: the fact that it has a timer on the game.

Fallout 1 spoiler

You need to get the water chip before your Vault dies from lack of water. No other game in the series does this; it was a common source of complaint.

For an open-world game, it’s nice to have time to spend wandering around. I’m not saying that it’s not realistic, just that I didn’t like having to worry about that.

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1 point

I have a space in my heart reserved for Fallout Tactics: Brotherhood of Steel. :')

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12 points

Fallout4 has so much nonsense “game” in it with the way levels work. All of the modern ones are pretty bad about it (“headshot on the naked bandit! … he’s fine, he’s level 30”), but FO4 was especially egregious.

Also the way it does power armor is kind of stupid. You can tell they wanted to have power armor early on for some marketing wow, but it cheapened it for me.

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2 points

There are mods that can adjust the damage scaling.

That being said, it kind of comes with the RPG genre. If you’re going to make your character get steadily more powerful, then late game, everything is going to be trivial or you’re going to have to implement some way of producing more challenges.

Most of the solutions to the problem are in some way unsatisfactory.

  • You can have a level cap. The original Neverwinter Nights did this, and each expansion you bought would increase that cap and add new and harder content. Most RPGs have at least some form of “soft” cap, where the experience cost to level rises exponentially. I’m not sure what introduced this, though Dungeons & Dragons certainly popularized it.

  • You can procedurally-generate harder content. The easiest way to do this is what Fallout 4 does, which is to keep jacking up enemy stats. This does get to kind of ludicrous levels if you keep playing the game for the long haul. This also keeps old areas interesting (and Fallout 4 does encourage you to backtrack through existing area).

  • You can just keep pushing the character ahead via some artificial mechanism, but that kind of sucks from a “time to explore an open world” standpoint.

  • You can not level. Most RPGs have some mechanism via which the character constantly gets more powerful, to have a sense of progression, but not all. Cataclysm: Dark Days Ahead – really an open-world roguelike – has the player learn skills (with a soft-cap due to exponential falloff), but in general, the stats you have are the stats you get when you make your character. There are some very exotic items that can enhance the character, but they are very rare and hard to find. Most of how you become more powerful is getting more powerful items. There are mods – bundled with the base game – that make the game play more like a traditional RPG, with level-up and stat gain. I think that this is realistic, as in real life, people don’t really “level up”, but I think that the “leveling up” concept is an appealing element of gameplay. People like progression.

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9 points

See, what they need to do is update the graphics on 1 & 2. I would definitely replay those, bugs and all. Bozar was of course OP but the way it was so story driven was excellent.

The only issue is the potato graphics.

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9 points

Not only the graphic, the control is clunky and the UI is hard to navigate, it need to be remastered with QOL update to modern standard. I can look past the graphic but the control really need a lot of getting used to.

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2 points

I think that’s a little harsh. Can I ask what you feel is wrong with the graphics as they are?

I’m currently playing Fallout and my only issue is the UI scaling, the graphics themselves I find quite charming.

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2 points
*

See, what they need to do is update the graphics on 1 & 2.

So, how? You mean retain 2D isometric graphics, but do something like 32-bit color? IIRC it used an 8-bit palette.

considers

It might be possible to run it through one of those AI upscalers, get double resolution and 24-bit color.

I have no idea how well they work on things with alpha masks, though.

There are some open-source engines that can use the isometric Fallout data, I believe.

googles

I think that FIFE is the one I’m thinking of, but it looks like they headed off in the direction of being a generic RPG engine, and I don’t see reference there any more to Fallout in the docs.

https://nma-fallout.com/threads/fife-open-source-rpg-engine-with-fallout-support.163087/

This sounds like this is a separate engine reimplementation from FIFE, but apparently can run Fallout 1 and Fallout 2:

https://github.com/alexbatalov/fallout1-ce

https://github.com/alexbatalov/fallout2-ce

I imagine that if it can’t handle higher resolutions and bitdepths already, someone could push a PR to add it.

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7 points

I really like Fallout 3 but the ton of invisible walls and the shitty metro tunnels turn it into a game I often hate to play.

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0 points
*

I don’t recall enough of 3 – which I played the least – to remember how they implemented invisible walls. Wasn’t it mostly buildings in DC and rubble?

In Fallout: New Vegas, it was mostly terrain features, cliff faces and the like, though New Vegas also didn’t consistently create features that blocked you, so if you really wanted to try to make your way up a cliff face, you generally could via jumping and careful movement. Fallout: New Vegas also didn’t always consistently do this, like:

Fallout New Vegas spoiler

Jacobstown is a pretty substantial amount of content and is near the map edge. The crashed vertibird also requires hunting around near the map edge.

Fallout 4 and to a greater degree Fallout 76 didn’t have terrain obstacles at the map edge. They just tried to avoid putting interesting things that draw you to the map edge, so that you wouldn’t want to crash into the edge. Fallout 4 does a less good job of that than Fallout 76. For Fallout 4:

Fallout 4 spoiler

The Nuka-World DLC entrance is near the edge. There is a considerable area in the Glowing Sea that is accessible off the map edge, which is a major mistake from a gameplay standpoint, IMHO, as it encourages players to try to test the map boundaries all the way around the edge of the map.

Also, discovering Spectacle Island requires swimming offshore. And the Far Harbor DLC has a lot of stuff that encourages messing around in the water, shipwrecks and stuff on the sea floor and suchlike.

There are also some Fallout 4 mods that I’ve played that tuck things near the map edge, because it isn’t used in the base game and they want to avoid crashing into other things, which I think isn’t a great idea.

For Fallout 76, the game is designed such that there just isn’t really anything that interesting near the map edge, and there’s some buffer around it and terrain features that at least somewhat-discourage casually wandering up to the invisible wall in most cases. I think that most players will still try to scout the thing out to the map edge, given not knowing if there’s anything interesting there, but of the games in the series, I think that it’s probably the “gentlest”.

Fallout 76 spoiler

The only thing I can think of that’s really useful in the game near the map edge is a hard-to-find unmarked cave up by Freddy’s Fear’s House of Scares, north of the sunflower on I-66 on the game map, that is a fairly-reliable honey beast spawn point, which can be useful for completing certain events where one wants to kill honey beasts. The Scorchbeast Queen also spawns vaguely near the map edge, and so when gathering irradiated plants, one might get close. The Overgrown Sundew Grove is the site of some alien events.

Saboteur had one get interesting things pretty close to the map edge, but gave some visual hints and had one get some warning and get strafed by German fighters and ultimately killed if one went too far. Far Cry, IIRC, had one attacked by helicopters and sharks. I guess those are a little more immersive, but it’s still clearly a gamish feature.

IIRC Subnautica did it via just having “soft” walls imposed by resource consumption, letting you travel a long ways.

The Planet Crafter tended to do it via terrain features, but also had some interesting stuff near map edges, and despite that game also using “soft” walls by making it somewhat harder to travel to the map edge due to resource consumption, I recall also feeling like I needed to scout out the walls.

Starfield totally eliminated invisible walls. You want to keep going as far as you want, you can. The game just procedurally-generates more stuff. I think that the idea the developers had was enabling late-game mod content – there’s always more space and one can keep playing with a single character, whereas with Fallout 4, there’s a point where you just mostly run out of things to do and go start a new character. That does work, but also gives rise to one of the big complaints about Starfield, that procedurally-generated stuff just isn’t that interesting. I think that solving that is probably AI-hard – you’d need to have a human-level AI procedurally generating content for it to really be interesting.

I think that the best route I’ve seen to constrain the player and stay immersive is to have some artificial but semi-game-incorporated rationale, like a “you have a bomb implanted in your brain that blows up if you leave the area” or something.

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4 points

The main problem with FO4 is the voiced PC and the asinine dialogue structure. The map is amazing, I’d argue it’s better than the F:NV map.

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6 points
*

The main problem with FO4 is the voiced PC and the asinine dialogue structure.

So, I get that some people don’t like a voiced PC. I don’t personally care about that, at least for the base game, though I agree that it makes it a pain for mods to fit in seamlessly, since absent speech synth trained on the original voice actors (which some modders have done), it makes mod stuff kind of stand out.

Some people don’t like the voicing because the PC doesn’t sound like them or doesn’t sound like they imagine. But for those people, the voicing is really technically-easy to fix. Just…disable the voice. Heck, I bet that there’s a mod for that. googles Yeah, looks like it.

Now, the dialog structure, aside from the voicing, is a pain, granted. The XDI mod has fixed the "you don’t know what you’re going to say when you make a dialog choice. As-is, the game only shows you a hint at what you’re going to say, which I think is really obnoxious.

It doesn’t fix the fact that (most) of the dialog doesn’t really change game outcomes the way it did in Fallout: New Vegas, just alters relationships with the NPC one has in tow at the moment to some degree, which a lot of people don’t like.

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4 points

I played 3 and NV on 360, both games were badly marred by being as much loading zone as they were game. Ruined the experience of snooping around for loot and side quests as opening a door back into the wasteland could take minutes. I had to stick to mostly the main quest.

4 was a far better “game” for being played on PC, but I agree NV plot was great. I just didn’t want to replay and get the different endings, as the game itself was painful to play.

I should replay them on PC someday, especially if there are graphical update mods available.

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10 points

FALLOUT 4 IS FAR FROM THE GREATEST FALLOUT.

I don’t like the dialog system in Fallout 4 as much as in earlier games in the series, but the first two 3D titles, 3 and New Vegas, are also getting pretty long in the tooth.

When I go back to play a modded Fallout, I do 4.

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4 points

When I go back to play a modded Fallout, I do 4.

Do so now and be quick, or wait a while. In a few days a huge next-gen update is dropping and everyone expects mods to be broken afterwards unless they are fixed. Since modding is usually done on PC, you may be able to downgrade the version, but it’s more work.

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1 point

Don’t you need a patch for have the good ending with f3 ?

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3 points

You just need the Broken Steel DLC. Buying Fallout 3 nowadays usually includes all the DLC for cheap

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1 point

Idk. I’ve never played 3. I started on NV

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10 points

Okay it’s finally entering my “cheap enough to be interested” range. Which version is the best for mods?

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7 points

PC. The console versions only support mods from bethesda.net, and are far more limited in mod scope and availability. PC has access to Nexus and other sites for mods, and there are tons to choose from. Mod managers make modding your game pretty straightforward as well.

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1 point

Do you know if there’s a difference between gog and steam versions and all that?

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4 points

GOG is DRM-free, so it’s the better option. They’re otherwise identical.

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