Twinbeard says:

Helldivers!

As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they’re supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We’ve been aware, but frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required. We now have, and we’ve concluded that it’s not working as intended and we’re changing it. There might be some minor tweaks, but overall we’re reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it … ah heck, simply see that it works this time. Even if this means we’re faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you’re happy with us fixing the problem.

Onwards and upwards!

-7 points

“Fixing” a spawn rate they “fixed” because it was previously “broken”. This sounds like every other line in a Helldivers II patch.

AH is ass at their job. Knee-jerk changes that no one asked for that fundamentally break the game. There’s a hotfix for this garbage practically every day, and like 90% of the lines are “Fixed crash issue” because the game collapses from a gentle sneeze. The rest of the “fixes” are nerfs to popular weapons.

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6 points

You can stop playing at any time if you haven’t already

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-1 points

Yeah, I figured I wouldn’t be allowed to dislike how AH handles their game. That seems to be the only solution! Thanks!

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1 point

Yes, it sucks that they break a bunch of stuff and haven’t fixed a lot of seemingly basic issues like fire damage for non-hosts and defense missions alays ending at 100%.

Saying the company is ass at their job and everything is always broeaking as a response to them admitting they should improve how they do releases implies that you don’t expect them to change. If you don’t think things will change you should move on.

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20 points

For as much flack as the game is getting because of Sony, it’s been really easy to like Arrowhead in general. Not everyone will be happy with changes to any game, but they’re decently open with what they’re doing and the intent behind it, and are willing to say when they may have introduced a bug and revert changes back.

Now if only Sony would stop being Sony…

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13 points

It is super nice they they listen to feedback, I just wish they weren’t so heavy handed with the changes to begin with. Their communication prior to this was “yeah we’re basically making patrol spawns just about the same whether you’re solo or 4-player, especially at higher levels” and thought that was a good move somehow.

We also know you want us to do things and changes properly instead of rushing them

Well at least my concern is addressed. Here’s hoping.

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10 points

Their initial communication was something like “if you’re solo, patrols spawn at 1/6 the 4-man rate instead of 1/4 - so we’re changing it.” I don’t think that was a good idea since the game doesn’t scale linearly as you add more people.

But yeah, when they went from 1/4 to 100% on accident, that wasn’t cool.

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3 points

At the very least, communication is good and they seem to consider community input, even if they initially go against it, and will admit when they’re wrong. It may be a low bar, but the candidness with how they communicate gives me hope.

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