Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something.

As smoothly as I can I slide out from behind the bar, toss an ice grenade toward the enemies, and then dash behind a wall. A moment later a boom happens and my foes are frozen. I spot a nearby propane tank, pick it up, and chuck it at them. A second later I shoot it and watch them blow up. On my screen, a notification lets me know I’ve killed enough of these bastards to unlock a new milestone and earned some new crafting materials to make my assault rifle even better. Sweet!

I then remember that the game I’m playing—that lets me do all this and more was built using a modified version of the ancient Doom engine and giggle. This kind of thing happens a lot in Selaco, a game that rarely feels like it’s built on old bones and dated tech, but instead feels like a polished and modern shooter with some slick retro visuals. What’s most surprising about Selaco isn’t that it’s developed in GZDoom, but that it might be one of the best shooters I’ve played in years.

16 points

The Demo was great, Im going to play this today

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6 points

Let us know what you think of it! It certainly looks like it could be entertaining.

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5 points

I’m not the same person, but I’ve played a few levels now. I think it’s really good, especially for being early access. Reminds me of original Half Life, so if you like that kind of game it’s a strong recommend!

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2 points

Thanks for following up! I played the OG halflife when it came out, so I will be sure to check this out.

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2 points

Just following up in case anyone reads this in the future. The game is really good. In FPS games muzzle flash obscures the target and there’s a little of this here, and there’s a rhythm to shooting enemies and then stopping when they are dead so you don’t waste ammo. Once you get used to it, it feels like a challenging part of the game. I didn’t find the map key until like an hour ago and I wandered around a lot looking for the next thing. Navigating is a large part of the game, because exits and tunnels are not always obvious. Sometimes it’s irritating especially if you don’t use the map. Movement and the world are awesome

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1 point

Thanks for the follow up!

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10 points
*

FYI: Cross-platform cloud save sync is currently not working. Developers are working on a solution. Workaround is to enforce Proton.

Edit: The workaround I’ve read somewhere is wrong. Currently the only workaround is to either manually copy the save data or to set up a 3rd party sync solution (which for Steam Deck means to enter desktop mode).

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10 points

This game is great. Feels kinda like Half Life with the fast paced combat of Doom. The exploration is just as good as the gun play and some of the solutions to secrets feel so clever

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97 points

Triple AAA games are usually very polished. But polish doesn’t make games fun. Polish is important with accessibility, and it’s easy to see why accessibility is important for a big studio casting a wide net.

But fun? That comes from creativity and innovation. Big studios are averse to risk taking, and struggle to attract creative individuals, because the corporate culture seeks to stamp out individuality in the name of process and procedure.

So yeah, more evidence of this. My money is going to Indy devs who prioritize fun over polish. (But polish is good to have too).

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15 points

Yeah, exactly the same thing at play in the movie industry as well.

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6 points
*

Agreed. I think it’s why TV exploded so much and led to things like Netflix making 1 billion shows a year. Breaking Bad showed people you can get away with deep stories with engaging character development on the home screens imo. Or that’s when I saw the change or awakened to the tide.

Edit. I think we are also seeing it become exactly what it left the movie industry for though. Wonder what our next medium will be they exploit to death with mundane entertainment.

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9 points

@SkyNTP @IndustryStandard Indie games may be janky, but jank is experimentation, jank is risk, jank is beautiful

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2 points

When PUBG was just coming out, it was absolute jank city and I LOVED IT. I was driving a motorcycle and my partner was in the sidecar, and we were suddenly jettisoned into space, apropos of nothing… flat ground.

We laughed but it was also a bit sad, as only about eight other people were left.

We fall down from space and land… and we don’t explode. We don’t even bounce. The motorcycle is on fire. We have taken no damage. We get off the motorcycle and walk away, laughing our butts off.

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4 points

I believe both are pretty important, at least to me. I highly value accessibility as someone with various disabilities and particularities and limited concentration, a game that is accessible to me is easy to start playing and for any amount of time so I can stop and afk as needed. It also means difficulty and quality of life options and features so I can choose how I want to play and play efficiently at my own pace. However if the gameplay/fun factor isn’t there I’m not going to enjoy it regardless. So both are very important in my experience.

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2 points

Yeah, I think also worth remembering that people love games that serious gamers consider beneath them. I love indy games but I also understand why AAA games are fun, simple handholding game play is great sometimes.

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1 point
*

Polish = guarantee ?

Tommy:
Let’s think about this for a sec, Ted, why do they put a guarantee on a box? Hmm, very interesting.

Ted:
I’m listening.

Tommy:
Here’s how I see it. A guy puts a guarantee on the box 'cause he wants you to fell all warm and toasty inside.

Ted:
Yeah, makes a man feel good.

Tommy:
'Course it does. Ya think if you leave that box under your pillow at night, the Guarantee Fairy might come by and leave a quarter.

Ted:
What’s your point?

Tommy:
The point is, how do you know the Guarantee Fairy isn’t a crazy glue sniffer? “Building model airplanes” says the little fairy, but we’re not buying it. Next thing you know, there’s money missing off the dresser and your daughter’s knocked up, I seen it a hundred times.

Ted:
But why do they put a guarantee on the box then?

Tommy:
Because they know all they solda ya was a guaranteed piece of sh*t. That’s all it is. Hey, if you want me to take a dump in a box and mark it guaranteed, I will. I got spare time. But for right now, for your sake, for your daughter’s sake, ya might wanna think about buying a quality item from me.

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1 point

What’s this exchange from? I feel like I’ve seen this somewhere, but maybe not?

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Triple AAA

I absolutely love AAAAAAAAA games

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23 points

Oh you mean the Serious Sam series? Tons of fun!

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5 points

Ah, the memories… 2001, lan party at a friends house just after we’d turned 18. Way too little sleep, and playing Serious Sam on coop. Good times.

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2 points

distant screaming noises grow louder

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3 points

Love me Serious Sam. Really wish Croteam wouldn’t try to be a AAA studio. SS4 only real issue was it was an optimized mess. Great game mechanics, great levels, great music, great writing and VA work, but uglier and more stuttery then their previous games. They switched to using Unreal Engine for Talos 2, so I’m guessing they prioritized on just making the game rather then trying to make their own game engine, which had previously been a point of pride for them. Really looking for to their future games. Expecting a Talos 2 expansion before a new Sam game, but looking forward regardless.

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4 points

Sounds like dankpods

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1 point

“You don’t suppose he meant the Camauuuugh?”

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27 points

Doom wads and hacks in recent years have been doing some absolutely insane things, and it’s only been getting better as more and more people are realising the things they can do with it. I’m not surprised in the slightest.

Total Chaos has got to be the most mind-blowing to me, it’s a total conversion mod built of GZDoom. https://youtu.be/L7IITZDBvqE

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3 points
*

So excited to see how the genre grows. Expecting some really fucking cool rogue like(lites?) games from it.

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5 points

I can’t believe I have never heard of Total Chaos. It looks awesome!

I wonder what other good other good GZDoom based games I am missing out on. :)

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3 points

Here’s another one, Solace Dreams https://youtu.be/IcrYfmkPl-E also really impressive, though the game didn’t seem all that balanced when this video was posted, not sure if it’s been improved since or if the creators moved on to another project.

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1 point

Thanks! Looks interesting. I will be sure to check it out.

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2 points

I know this is a couple weeks old, but I just got Supplice and Incision, along with Hedon based on a recommendation in this thread. They’re all boomer shooters that honestly look absolutely bonkers and I’m excited to jump into them.

Supplice looks to be kind of a mix of classic Doom with OG Half-Life on an alien planet you’re terraforming.

Incision looks like a crazy nightmare.

Hedon is thicc orc women with flamethrower machine guns.

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2 points

Thank you for reply. I am looking forward to playing the games you mentioned. They look great!

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