I was only caught up with the news to its release date and didnt bother to check on it since then. I don’t plan to play it, but rather to check on the headlines and reviews surrounding it since I’ve heard some negative comments about the game. I know about the recent trends of the gaming industry but I was kinda hoping for Starfield to be better since I really dig the concept of open world and space exploration games.
IIRC it was unfortunately pretty empty, discovery was very limited, and people were mighty upset that it was effectively a load zone simulator. Most things could be fast traveled to but also had load zones 10 feet from where you loaded in.
I’m sure there is more but that’s the jist of what I know
Loading zones are regions in a game space where you have to sit through a loading screen. People call Starfield a loading zone simulator because of the lengthy amounts of time spent just loading and not playing the game.
I can’t speak for everyone, only myself. It seemed to be mostly a case of ‘What was promised is not what was delivered.’ They promised a ton of locations to travel to and explore, and we got a lot, but they are 99% empty with maybe one POI per location. However, what really killed it for me is the inventory system. Hauling resources around for crafting is an incredible chore, meaning your only real option is to use the lodge’s infinite weight box. I hated it.
Are you familiar with Bethesda games? The best way to describe it is that it’s a Bethesda game that sacrifices what makes Bethesda games great (the handcrafted open world) in exchange for an illusion of scale and scope by way of procedural generation.
What you’re left with is mediocre writing, boring characters and uninteresting exploration of copy-pasted points of interest.
…are you doorsexual?
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A bunch of people played it for 300 hours and complained that there’s nothing to do.