81 points

Sometimes when you translate something into another medium, a weakness you might have overlooked is exposed.

permalink
report
reply
27 points

It’s like when you draw a face and spend hours on it, only to mirror the image and see how stupid it looked.

permalink
report
parent
reply
7 points

I feel this a little too much.

permalink
report
parent
reply
9 points

Sometimes it’s only a weakness because of the different medium. Like there’s really nothing wrong with Produce Flame in 5e, but the wording of it would make it difficult to port into the digital medium.

permalink
report
parent
reply
3 points

So true. I try to think in these terms when it comes to issues at work that folk can’t find a workable solution to. Not quite creativity, just approaching the problem from a different angle.

permalink
report
parent
reply
37 points

Opens article, Ctrl+F, “True Strike”, zero matches found.

Lead rules designer needs to listen to his audience.

permalink
report
reply
10 points
*

Does true strike not apply to spell slots or per battle/rest attacks? Because an advantage on some of those limited use attacks makes perfect sense to give up an action for.

permalink
report
parent
reply
24 points
*

True strike is also a concentration spell, which means you can’t use any other concentration spells and you have a chance to waste it if someone hits you.

It’s also “advantage on one attack roll”, meaning it has no effect on spell saving throws like Fireball, Ray of Frost, etc.

There’s just a huge opportunity cost of taking it when you only get a few cantrips for the whole game

edit: Here are all the specific conditions for it

permalink
report
parent
reply
9 points

Also action economy it’s stupid. You use one action to apply it so on the next round you can use two dice. But if you had just attacked instead you would have already done two attack rolls. And frankly there’s better ways to gain advantage. Many if not most of those better ways apply to multiple characters attacks instead of just yours.

permalink
report
parent
reply
2 points

Everything has a huge opportunity cost. You’re giving up alternatives for every choice you make. Lowering variance of high impact attacks has value if you choose to play that way. Missing can turn a battle.

It doesn’t have to be useful to every choice of every build to have its existence justified. There are plenty of choices of spells, equipment, etc that I can look at and tell you “I’ll play 20 different times 20 different ways and never be tempted to use that once”. That’s perfectly fine.

permalink
report
parent
reply
26 points

So…a bad designer finally played his own game? He doesn’t seem to understand produce flame is meant to be light but with an emergency hit button, but it’s good he’s finally realized spellcasting sucks in 5e. What are the odds he figures out the big issues, though?

permalink
report
reply
27 points

What I’ve found (in multiple systems across different companies) is spells and other class abilities that are in any plentiful amount will eventually have duds in them, and eventually printing schedules means you can’t fix/test them all. So you send them off, hope they don’t break the game, and make errata later if they are truly broken. This is a case where they had time to fix them, eventually.

permalink
report
reply
23 points

He was also constrained by some of the history of the game. There have always been spells in D&D which are better or worse. It’s become a bit of a joke that the first spell taken by any wizard is Magic Missile. Why? Because it’s been one of the most useful 1st level spells for wizards since early D&D. So, into the spell book it goes, and it was very often the one spell a first level wizard memorized.

I’m just glad that the designers are willing to take a critical look at their own work and say, “you know what, this sucks, let’s fix it”.

permalink
report
parent
reply
6 points
*

I liked cloud of daggers. Moving it is good, because it’s absolutely possible to basically burn it and not have it be that useful past a turn or two, but just taking away positions for enemies to be has value.

Maybe not compared to something higher level like Hunger of Hadar I used a lot with my warlock later game, which covers more ground and affects movement as well, but making it harder for a caster/archer to sit behind a doorway and harass you is useful the way I played.

permalink
report
reply

I used cloud of daggers as well. It was useful for choke points or, in the rare circumstance, of immobile enemies.

permalink
report
parent
reply
1 point
*

Fun for team kills where your barbarian throws an enemy bodily into the cloud. Bonus points if the enemy just ran out of it earlier that round. Or, void bulb - I always go out of my way to pick those up.

permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.6K

    Monthly active users

  • 9.6K

    Posts

  • 66K

    Comments

Community moderators