While Baldur’s Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.

216 points
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I’m a game developer. No game developers are panicking about this game. I’ve not played it but I’ll probably play it soon. It looks great but even if it blows my mind it doesn’t cause me to panic. It inspires me. I don’t know of a game developer that gets panicked at the sight of good games. I know monetary goblins that might realize they can’t push heartless games anymore but in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies. This is the inevitable next step. Games with more interactions and more meaningful choice out of those interactions.

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112 points

I think by “some developers”, they’re referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.

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47 points

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

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13 points

Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.

Larian is about as indie/small as Bethesda was when Skyrim released.

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8 points

AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.

So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.

Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.

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19 points

There are even great AAA studios out there that aren’t pushing mtx. I just played uncharted 4 and I can’t believe that is almost a decade old. It still holds up. Far better than Rockstar’s red dead redemption 2. That said there is room in the industry for everyone. The indie team that takes 6 years to make high quality games to the AAA studio pushing games out every 2 years. Including small indie studios of 5 people making huge hit survival games and indie games that were made in 9 months but have a lot of heart.

Quality is subjective and I think we’ll start to see our genres break down as people go towards more and more specific definitions. We’ve already seen this a bit with the fps reverting back to doomlike with games like prodeus.

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9 points

Even so they won’t be panicking. They can just pull a trusty piece of IP out and slap some microtransactions on it and the core target group will be all over it.

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28 points

The video tries to imply it’s industry wide, but only show 3 tweets. I’ve also seen nothing but praise from other game developers I know.

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18 points
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Absolutely what I noticed too. The tweets didn’t seem like they were even “panicking” but just saying to players “Don’t expect this because most studios aren’t going to devote the same resources and ability to the party-based classic isometric-inspired RPG genre because the genre is fairly niche.”

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4 points

It a headline says “some” in it, it’s clickbait.

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4 points
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Deleted by creator
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6 points

That’s just modern media, they often write about the internet exploding about something and then it’s just a few tweets from random people.

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2 points
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A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.

They are not even criticizing the game.

The opinions are basically either “Smaller studios won’t be able to replicate BG3” and “Not all games/RPGs need to be as deep and long as BG3”.

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7 points

in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies.

Metal Gear Solid is from 1998

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5 points

Sure but I am talking about games as a whole. You see more cinematography today in most games than you saw in MGS 1998. In fact, MGS 1998 has cutscenes and it has gameplay. Games today are removing that divide. Your gameplay is in your cutscene. In MGS1 you’d hit a video and walk away for 10 minutes while listening to it and it’d be fine. Today you hit a cut scene and you stay because you’ll have to shoot someone as the conversation breaks down or the building collapses and you have to jump out.

That’s what I am talking about when I say cinematic masterpieces. They don’t have jarring cuts between a cutscene and gameplay and they feel like cinematic moments while you are never taken out of the gameplay. Eventually, we’ll get to the point where you could show a game in a theater and people wouldn’t know the difference.

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3 points

Real talk. I don’t game on console anymore, but Metal Gear Solid is the crowning jewel of console game plots.
Ever tried explaining the series to someone unfamiliar with it? You end up sounding like a fuckin meth head coming off a binge, and to me that makes it a narrative worth diving in to.

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7 points

The bar has been reset and folks like you are eager to meet the challenge :)

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11 points

I also question how much that bar has truly been raised. I’ve not played Baldur’s Gate but I have seen people treat games like generation-defining games for them to just kind of not exist outside of their bubble. Like Uncharted 4, Last of Us, Spiderman, and God Of War. I just finished Uncharted 4 and it was truly amazing but for a lot of people, it did not raise their standards for the entire industry. I feel like, if anything, Baldur’s Gate 3 will raise standards for AAA RPGs. Then again, it might have just preemptively killed Starfield.

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3 points

I’ve not played…

Then go play it and then judge it. This game is a seismic as Mass Effect 1 or even Doom.

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2 points

Then again, it might have just preemptively killed Starfield.

They’re pretty different games. They’re both RPGs, and there’s some overlap, but turn based is ultimately very different gameplay than action, and one isn’t going to scratch the itch for the other to a lot of us.

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3 points

Yeah, it can and should be a warning to studio heads, but as game consumers we absolutely should raise our expectations (and stop buying micro transaction crap). There are plenty of big studios with money who could buy the licence and spend years making the game, but those studios belong to the big publishers who optimise for profit not for game quality.

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2 points

Man, parts of Death Stranding were so interesting they should have won movie awards. Brilliant supporting character/mocapped actors. Couldn’t agree more on that front.

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110 points

Click baiting video. Other devs don’t care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.

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83 points

DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.

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The individuals working on the game might care.

The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.

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8 points

The managers who make the decisions is also unclear as power differs on the company. They could care all the way up to the CEO but if the CEO puts an unrealistic deadline, the game has an unrealistic deadline

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5 points

Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.

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7 points

Or if not lacking resources, definitely lacking the creative freedom.

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107 points

BG 3 is so stupid, it’s not even optimizing micro transactions for maximum profits

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65 points

How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?

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13 points
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Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that’s too complicated $10 for all, $7 for season pass holders.

For those wondering there is no season pass.

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They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.

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6 points

How can I save time and pay to skip playing the game?

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13 points

Unity CEO has entered the chat

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11 points

“Leaving money on the table” must be the exec’s perspective.

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87 points

“Oh no fans might demand good games at release! The horror!”

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20 points

Won’t anybody think of the stockholders‽

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71 points

Oh no, if people remember that games are supposed to be good, no one will buy our lootbox-infested crap anymore.

Good.

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29 points

Loot boxes are so 2017. It’s all about battle passes, engagement, and player retention now.

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You know what creates engagement and retains players?

Making a good game that’s actually fun to play instead of focusing on how you’re gonna sell me hats and paint jobs and weaponizing FOMO.

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18 points

But however will the poor shareholders get their value this quarter?

Someone think of the shareholders!

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10 points
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As much as I prefer this model that actually isn’t what creates engagement and retains players over several games and years. They don’t do it because it’s fun to make predatory things. They do it because it makes them heaps of money. If it didn’t work, they wouldn’t do it. That’s the sad truth here.

Re: hats and paint jobs…hats dominated TF2 for how long? There was a black market and widespread scamming for cosmetics, that’s how nuts it got.

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7 points

Sorry, but the other methods are demonstrably better at it. We didn’t arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren’t doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.

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4 points
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people remember that games are supposed to be good

I’ve played a lot of great games in the past few years 🤷‍♂️

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