In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now

Using my mouse and keyboard as I walk sideways across the balcony, I hold control key to mantle over the ledge before firing my weapon at the other players, a cool drink in arm’s reach, the temperature a steady 72°F and comfortable humidity. The smell of a dinner preparing in my nostrils.

“This is about accuracy in gaming, something I take very seriously as a weapons expert,” I state plainly.

“Who are you talking to?” my older sister asks, looking through the doorway. Her brow is furrowed.

“His name is ViperKing33 and he’s basically a real commando in real life. He is an expert marksman and builds his own weapons.”

ViperKing33 later asks if I’ve seen my sister’s boobs before going offline to help his dad with the trash.

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Can’t hear their complaints over the sound of me jamming clips into my silenced dual wield Assault Rifle 15s that I fire while sliding.

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23 points

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4 points

my silenced dual wield Assault Rifle 15s that I

Ummmmmm excuse me, ar-15 actually stands for AssSatanDevilgunKillmurder 666 Armalite Rifle-style Assault Weapon 15 ok

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38 points
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Realism in games? Retvrn to Goldeneye where if you had 2 guns the brass flew out of the opposite side on your second gun because the devs just mirrored the models and animations and we liked it that way.

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20 points

aiming down sights? oh, you mean when my eyes develop a massive red crosshair in the centre of my vision and i can actually look up and down?

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5 points

Hell yeah that’s from your special MI6 Training.

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37 points
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Gun owners and enthusiasts are extremely annoying. Every time a gun is shown, you get a bunch of annoying people virtue signaling about le trigger finger and le magazine NOT CLIP!!

And they’re not anal about the gameplay mechanics. They’re anal about the animation details which shows the character having a normie understanding of firearm technique.

Anyway, not even Tarkov is as realistic. I’d say ARMA, Project Reality, and Squad are because the player holds the gun right in front of them at a lowered position rather than to the side like most FPS games.

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25 points

Taking away people’s guns because you want to weaken the proletariat

Taking away people’s guns because gun owners are also treat brained and annoying on the internet

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That’s basically where I’m at. Got some crazy stuff but I’ve never bemoaned realism in shooters, maybe with a rare exception for something billed for that like ARMA/Operation Flashpoint or Receiver where the whole point was that it’s actual gunplay.

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8 points

To be fair you’ll find the same thing with HEMA people hyperfocusing on sword handling techniques and stuff too. Every game that doesnt have you holding the sword by the blade and using the thing like an axe is a failure. Unfortunately they also tend to get racist and sexist a lot quicker.

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13 points

Arma (and helldivers 2) is fun because the bullets come from the barrel of your weapon instead of the center of the camera. Doesn’t matter where the weapon is pointed, so bullets can do zany things if you fire while running, or are firing when you get shot or stunned.

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I’d say Call of Duty is quite realistic having people in the US military with their guns constantly right in front of them

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I haven’t checked on it in some years but Ground Branch offers different stances like ready and low ready for the gun while moving which looks very realistic.

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6 points

Arma allows you to do that, too. And some mods add a safety!

There’s a vr game called Breachers where your movement speed is partially decided by how you hold a gun. Holstered is fastest, then low ready, then high ready, then shouldered and aiming. The game does it dymanically based on how your vr hands hold your vr weapon.

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35 points

If you know how to aim irons, especially illumated irons, work very well in games. Plus it looks visually neat, it more clearly distinguishes between hip fire and ads, and it’s more diegetically integrated, you’re looking at something that exists in the game and not a cross hair.

For a horror game irons can also restrict your fov and already limited peripheral vision, increasing the tension when you need to shoot accurately but also keep track of things aroiund you.

If the game wants you to be a cool special agent “are you a bad enough dude to save the president” then shooting accurate and effectively is what bad special agent dudes do.

It’s not going to make the game worse, but it is nice to have.

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21 points

are you a bad enough dude to save the president

no!

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15 points

I’m such a bad dude that I failed at being a dude and became a trans girl about it

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3 points

Best choice really fuck the president.

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14 points
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Especially since the president at the time was Ronald Reagan.

Imagine if the game was about infiltrating the kidnappers just to kill him.

“Are you a bad enough dude to [redacted] the president?”

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Yeah, agreed. I know fuck all about guns but well-implemented iron sights can be a blast, it just feels nice. Same with recoil on a more punchy weapon, or good sounds for the guns. Sure you could strip these “unnecessary” features, and keep the mechanics of how the bullets fly the same, but it is cooler with them

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7 points

Some games will even give guns “recoil” that’s totally fake, just to make them feel more powerful to the player. It doesn’t effect the bullets but the visual conveys “stronk!”

Theres a famous example, i can’t recall which game, but players complained that one gun was too weak and needed buffs. The devs said “okay, we fixed it” and players declared it the best thing ever. Behind the scenes the only thing that was changed was to give it a punchier, more satisfying sound effect.

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It was Wolfenstein Enemy Territory

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