In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?
I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now
c/badposting is where this belongs. I am sorry you decided to be so passionately wrong on the issue of ironsights.
correct, they are even wrong about Halo, even modern Halo games (4, 5, Infinite) do literally this exact kind of ‘zoom-in’ no-ironsights aiming. i WISH halo had ironsights, but the halo assault rifle literally does not have any sights to use, it is a sci fi gun linked to ur helmet (i wish we could use a guncam to shoot over cover)
I distinctly remember ADSing on an AR in Halo 5 when I tried it out briefly, like it stuck out in my mind for how weird and out of place it felt
Maybe I’m misremembering things
it literally does not have ironsights, 5 and infinite do have a slight zoom with LT (that in 5 adds holographic HUD effects) but no ironsights, some weapons use scopes with that input instead but its a virtual scope built into the HUD. the zoom on non-scoped weapons works nearly identical to RE Village in the OP image, where the screen zooms in and the weapon slightly shifts closer but is not centered. The pistol in 5 is almost held in an ironsight-using position but is held just underneath the HUD crosshairs at an angle
I feel like this is too pedantic, the AR may not have iron sights, but there are guns in the modern Halo games where you can aim down iron sights.
edit: I think that was just 5 and not Infinite.
untrue, the closest is the pistol in 5 but it is held underneath the HUD crosshairs, the physical sights on the gun are not used. arguably the scoped weapons count but you have always used scopes in halo games, this is not unique to 5 and infinite, and the lore is explicitly that the helmet is interfacing with the scope, you don’t acutally look down the sights (the 3rd person character model does not even animate differently, in fact the camera in Halo games is in the character model’s chest, the bullet tracers come from the center of the chest in some halo games if you look closely in 3rd person spectating). the aiming mechanincs in 5 and infinite are a bit similar to COD in controls, you hold the left trigger instead of clicking the right stick, but the gun is not aligned with the center of the screen and the physical sights on the weapons (if there are any) are never used. it works exactly like in the OP post about RE: Village, the screen zooms in a bit and you get slower and the weapon is slightly shifted to the left, but the physical sights on the gun (the ‘iron sights’) are never used in ANY halo game that i know of.
I’m indifferent to iron sights but I don’t think they’re necessary at all if you’re not going for extreme realism (or modern warfare gunwank). It’s silly to me that some people are counting lack of ADS as a flaw that needs to be fixed
Gun owners and enthusiasts are extremely annoying. Every time a gun is shown, you get a bunch of annoying people virtue signaling about le trigger finger and le magazine NOT CLIP!!
And they’re not anal about the gameplay mechanics. They’re anal about the animation details which shows the character having a normie understanding of firearm technique.
Anyway, not even Tarkov is as realistic. I’d say ARMA, Project Reality, and Squad are because the player holds the gun right in front of them at a lowered position rather than to the side like most FPS games.
I haven’t checked on it in some years but Ground Branch offers different stances like ready and low ready for the gun while moving which looks very realistic.
Arma allows you to do that, too. And some mods add a safety!
There’s a vr game called Breachers where your movement speed is partially decided by how you hold a gun. Holstered is fastest, then low ready, then high ready, then shouldered and aiming. The game does it dymanically based on how your vr hands hold your vr weapon.
Taking away people’s guns because you want to weaken the proletariat
Taking away people’s guns because gun owners are also treat brained and annoying on the internet
That’s basically where I’m at. Got some crazy stuff but I’ve never bemoaned realism in shooters, maybe with a rare exception for something billed for that like ARMA/Operation Flashpoint or Receiver where the whole point was that it’s actual gunplay.
To be fair you’ll find the same thing with HEMA people hyperfocusing on sword handling techniques and stuff too. Every game that doesnt have you holding the sword by the blade and using the thing like an axe is a failure. Unfortunately they also tend to get racist and sexist a lot quicker.
No, my COD brain need the ironsights in modern games.
I’m fine with not using the iron sights if there’s no further level of aim (counter strike) or if there’s not really any iron sights on the guns (Halo). But if you’re in a first person game, it feels weird to just zoom in when there are iron sights on the gun that the character would be using. For me, it’s about being more immersed in the game play. It’s like when you look down and can’t see yourself. Yeah it doesn’t break the game but it definitely takes you out of it a little bit.
Click and bullets go in the screen center.