67 points

This seems like this is going to be heavily counteracted by better engines, and AI generation.

I wonder how it’ll play out though.

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29 points

I think so too. The process of content creation will become more efficient. I hope it will allow companies to try new and weird things with less risk.

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26 points

It’ll at the very least make indie studios capable of insane things.

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16 points

That also. I’ve been keeping an eye on this kind of technology for my one person projects.

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1 point

It helped me to start making my first commercial game, i always looking for new AI tech to see how I can use it to make my games. I just need a better graphic card and i could generate 3D models with DreamFusion.

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1 point

I believe that, to an extent, this has actually caused some of these problems we’re seeing. When tools become easier to use, more is expected from the devs, particularly in the AAA space.

A tool is made that, in theory, helps you do 12 months worth of work in 6, so they make the game twice as big. However, in reality you still have to deal with various unforseen problems, especially those caused by overconfidence in those tools. The real-world time is actually 9 months, but they’re still expected to make that huge game in 12.

Crunch ensues, which burns people out, which means less quality work and damage to health.

I think it’s generally up to responsible indie devs to use such tools well and control the scope of their projects. Just because you can, doesn’t mean you should.

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26 points

I think this has always been the case, though. Engines haven’t just suddenly got better, they’ve been getting better and better for decades now. Some of those improvements give you features “out of the box” that you used to have to implement yourself. One of the reasons Unity became so popular with smaller developers is because it lets you focus on building your game - most of the tech is there, you’ve got an asset store for additional models, plugins, etc. so save you time but ultimately making a (good) game still takes time. Making a game is a very iterative process and a lot of the quality of a game these days is less to do with developing the engine and more to develop the mechanics of the game itself - the way your characters move, the responsiveness of the controls, the UI layout and so on. All of that stuff is hard to be given to you by an Engine, because it’s specific to your game.

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4 points

Exactly, we’ve been getting better engines, tools and educated game devs for the past decade too and it’s what led to current situation. I don’t think AI is going to help with anything, it will just result in more soulless cash grabs if it’s used the same way ChatGPT has been lately.

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1 point

Procedural terrain generation in Deep Rock Galactic is pretty cool. I could see also using it for textures and NPCs to make a game more varied for not much more work.

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3 points

Wouldn’t count on that. Those techniques will help indie developers a lot, but AAA gaming is a constant race of trying to deliver more and more. AAA games are always hopelessly over engineered and once you throw AI into the mix they just raise the bar that AAA games have to hit. Expect ChatGPT flavor-text on every empty beer can you can find in the world. Auto generated quest lines and a whole lot of more stuff.

Indie developer in contrast can focus much more on actually delivering a game, with story, characters and game play. But AAA games are just ginormous piles of meaningless content and AI will help them get even bigger.

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4 points

It was over a long time ago for me when I realized that most AAA games were all the same. Might as well wait until they’re $20 anyway.

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1 point

Patient gaming is the best - the bugs have (mostly) been fixed, DLC is available, and when you get stuck on something chances are there’s info online about it

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1 point

Hell yeah, I’m waiting for the first sale of Diablo 4 on the console. (cross fingers it’s this coming holiday)

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1 point

Ooo nice nice, though I’ve heard the microtransactions are awful (gotta love Blizzard, eh?)

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3 points

There are decades worth of great games already out. People should be open to trying out older games, even if it means slight hurdles in downloading compatibility mods or patches.

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1 point
*

It was over a long time ago for me when I realized that most AAA games were all the same.

Do people actually believe this or is just one of those cliches that people repeat when they don’t have anything meaningful to contribute?

I’m curious how many similarities there are between games like Diablo IV, Street Fighter 6 and Starfield? I could make the list bigger but figure that’s a good starting point.

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6 points

Tbf we are already reaching diminishing returns with exponentially increasing the complexity of the game graphics (Polygon count) for some years now. For example, NFS Most Wanted 2012 still looks gorgeous to me to this day.

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12 points

Style > Graphical fidelity If a game has good style and design, it’s amazing how well it can hold up.

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3 points

Absolutely agreed. What are your favorite stylized games?

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2 points

I’m not the one asked, but the ones I can think of top of my head are Killer7, which had pretty cool gradient shaders and Borderlands drawn style.

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1 point

🎶Understand (understand) the concept (the concept) of LOVE🎶 UNH!

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1 point

Morrowind, hands down.

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2 points

I’m not the person you asked, but Katamari Damacy had a unique looks that still holds up perfectly, the only improvement to be made is using higher def textures for the later games and remasters.

I think Windwaker still looks fantastic, and Windwaker HD looks as good as any recent release.

Also, Hades is a more recent game with very stylized graphics that look absolutely stunning.

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3 points

Okami and Wind Waker are the first that come to mind. Both have aged beautifully.

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13 points

I wish more games would release their engines and tooling as FOSS like id Software used to back in the day. It’d make it easier for games to build on top of one another like mods do.

Maybe Godot and Bevy, etc. will become good enough for full AAA-level games one day. It’s nice that Blender is pretty much already there for modelling and animation.

But it’s crazy how much great work gets thrown away when games are cancelled or code is lost.

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4 points
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You can just go get Unity or UE right now. With UE you can make a $1million before you need to pay a royalty and the tooling is substantially better than any of the tools id released back in the day. (And fwiw I think it’s a crying shame id tech engines are no longer open sourced too!)

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1 point

You can just go get Unity or UE right now.

Making a brand new game with an existing engine is not “build on top of one another like mods do”, though. Games engines do not include the game logic of the games.

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3 points

If games will take so long to create, we will probably also see price increases. They will have to fund that development time in some way. I think I do prefer the games like Skyrim where they did take their time to develop the whole world with a broad storyline and many small things that you can do, instead of rushing out a game in a year or two that has no replay value after playing the main story once.

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7 points

I think we are already seeing price increases on many games that are starting at $70 (USD) these days. I don’t think we’ll see another increase for quite a while.

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1 point

And the thing about price is, people in the 70s were paying $40 for Atari cartridges. Do you have any idea how much money that was? The $40-60 standard has been around for a long time now. In the SNES era some games were cheaper, but really big RPGs could cost as much as $60 and that was more like $120 today.

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