55 points

It’s the same with lots of indie games now. Oh, and mobile ones too

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34 points

Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.

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3 points

The first game that always comes to my mind in that regard is Super Time Force Ultra. It kept showing on my steam page for weeks on end years ago, with a cartoony-looking cover and “minimalistic pixel” style for actual gameplay

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Bro, that stupid game with the guys that shoot barrels to get more fighters/better weapons looked fun. The actual game is a shitty base builder with timed progression, of course you can pay to get past the time locks. Fuck that company and every “influencer” that takes their dirty money.

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2 points

I mean, from the ad it could be any of 4123984716239 shitty games on the play store. The last one ad I remember using that was Evony, which I’m surprised still fucking exists. That piece of shit has been a meme since 2010

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LMAO, I got super into Evony. Even coded a bot myself to run my rogue base 24/7 so my guild could attack it for massive loot. I totally got suckered by their ad. That was like 2008/2009.

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9 points

Back when XBLA got going there were so many games with anime character art that ended up being meh side-scrolling platformers with 8-bit pixel graphics. Looking at the Nintendo eShop… not much has changed. 😄

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55 points

As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

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13 points

Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

Although it’s true, we generally were more forgiving about graphics back then than we are these days.

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10 points

The Wizard lied to me for 2 hours about that useless piece of plastic.

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Dude, the guy who introduced it in the movie straight up said “it’s so bad!”

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4 points

Which meant “it’s really really really good” at the time.

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1 point

Which was late '80s early '90s slang for “it’s the best.” I had to double check the scene, but yeah, that was slang.

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8 points

But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

Wait is that true? Did a rare Nintendo product depreciate in value???

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8 points

It was a mattel product

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7 points

Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.

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6 points
*

When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.

Here are a few I’ve used recently, they are more literal than the cartridge era but they are still artworks in their own right:

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5 points

Mario 3 was the most mind blowing leap in graphics I think I’ve ever experienced.

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5 points

I’m gonna press X to doubt on that one.

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18 points

No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

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7 points

We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

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3 points

We’re beyond that today…

The power glove was essentially a Wiimote. It has a 3 point sensor bar you had to hang on the TV, and used audio signals to get the location. Technology improved & we ended up with the Wiimote and the Kinect, then decided that the motion controls were dumb unless VR was involved and that’s where all the innovation went.

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-2 points

Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.

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9 points

No X button on the controller. Just A and B.

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3 points

Touché.

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3 points

The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.

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42 points

ahem…

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13 points

That’s the masterpiece that helped kick off the new age of gaming!

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38 points

I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.

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48 points

The agency that created the box art created it for the exact reason you picked it up.

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11 points

yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.

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7 points

“you can’t take the sky from me”

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5 points

TIL Firefly is part of the Phalanxverse.

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33 points

I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game

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33 points

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

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31 points

Even being prerendered, it was an intensely impressive game for 1993.

And it’s not like they didn’t have plenty of problems to solve.

Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

https://www.youtube.com/watch?v=EWX5B6cD4_4

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5 points

Crash Bandicoot had similar issues. The PS1 was designed to load about a megabyte at a time, in (charitably) several seconds, while displaying a static screen. It had no support for streaming data. So what Naughty Dog did instead was tell the BIOS to load the minimum page size, in the background… three or four times per second. This was about a thousand times more disc operations per hour than the PS1 was designed for. But the game looked so damn good that Sony went, okay, guess we support this now.

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4 points

LOL, that quicktime butterfly animation on the main island was hot shit back then.

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18 points

Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

I do have a soft spot for prerendered graphics.

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6 points

Technically the monsters in Doom, too.

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4 points

I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?

The rest I have not played.

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4 points

BioForge was particularly impressive for the time, with mixed pre-rendered graphics.

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16 points

Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.

It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.

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5 points

What’s even more impressive is Myst was made on a Mac using slides.

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11 points

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

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8 points

Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

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5 points

It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!

The novelty died out quick though, as everyone else started prerendering stuff.

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6 points

There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.

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