3 points

I tried it for the first time this year, I put in around 10 hours to try and get into it and honestly I found it pretty dull. I didn’t think the combat felt particularly satisfying and the story as far as I got in it did nothing to interest me or draw me in.

I’m not saying it is a bad game because I certainly dont think that but for me personally just nothing clicked, it felt like a slog just to get through the 10 or so hours I put in and I dont have enough time to force myself to like games any more so I just moved on.

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3 points

I played it at release on PS4 and then with Phantom Liberty on XSX. It was awful game with a great story then. Today it’s a pretty good game with one of the greatest stories in this medium. It’s often brought up as a comeback story for CDPR but lack of polish still rears its head in places. For example clothing pieces still have rarity label based on how much defensive stat it gave prior to patch 2.0 (which detached armour rating from the clothes).

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5 points
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one of the greatest stories in this medium

I mean admittedly I don’t read cyberpunk as a genre, but as an avid reader I find that hard to believe. My two standout sub-stories are the intro heist and the expansion’s main story, and while those are awesome, they’re not exactly literary masterpieces. The rest of the game’s story is… amateurish? But not in a bad way? Like, it’s servicable as the thin motivational veneer you expect from an open world game, and doesn’t stand out either way, which is more or less what you want from your open world story: To not get in the way. The last few parts are quite bad though and show how much the story must have been cut apart and pieced together to fit a release date.

Is it really outstandingly good comparing other cyberpunk works?

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2 points

I was mostly talking about Phantom Liberty part - it is much more interesting and better executed than anything in the base game.

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2 points

Oh yeah definitely. The expansion was such a cool thing, and the limited scope really helps it rather than hurting it.

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6 points

I’ve been playing it slowly for the past few months after finally getting a modern GPU, and am going through the endings now, so my impressions are still fresh.

Overall I enjoyed the game, but it’s possible to see that it could have been much better. There are still occasional immersion-breaking bugs like floating items and characters. Some systems are clearly leftovers of bigger plans, for example clothing that barely has any purpose other than roleplaying and taking pics of the character in photo mode. Gameplay can be pretty fun depending on your preferences and how you build the character, that was nice. I do agree that it’s not particularly deep.

Story and writing is what people usually praise about CP2077 + PL, but after finishing the game I can say that I was occasionally baffled and disappointed. Some things were clearly not developed to full potential, possibly because of time/budget constraint. Quests mentioning some areas and characters that are involved, but you can’t go and examine those. Some are pretty damn dumb if examined logically. Endings look pretty cool in isolation, but they contradict each other when compared. In pretty much every ending V is told that they’re going to die, but reasons differ. Alt claims that the body was changed to that of Johnny, and the immune system would reject V (which is also nonsense, in the game’s world an engram is data that can be written to a blank brain, why would data be rejected). In Arasaka endings we see that Saburo needs a body that is already genetically close to him, so he uses his son. Why not use a clone? This also contradicts what Alt says about nanites modifying the body. Arasaka-related characters also claim that V’s body was damaged by the Relic, that’s why even though the surgery was a success, they’ll die. Tumors and DNA damage. But somehow if Johnny takes over the body he can continue to live in it no problemo.

A dark and depressing theme doesn’t automatically make the story great, it still has to be logically coherent.

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6 points
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It’s pretty good. I don’t think it’s $30 good. But it’s pretty good, I would put it in the class of interactive fiction, an in-depth visual novel.

As far as role-playing goes, it’s good for LARPing, but you don’t really get to craft your own story. There’s lots of rails, there are narrative branches but they all come back to the same place.

Kind of like a very well done Bethesda narrative environment, some okay storylines, some amazing storylines. It’s all on rails, you can do it in different orders. It’s a good immersion game.

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6 points
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My opinion is… so and so?

I gave up on it initially, annoyed by it’s deluge of bugs coupled with the overall tepid and empty-feeling design.

I gave it a serious go a year ago after also getting the expansion. I wanted to not use any mods but ended up having to use one anyways, as CDPR still couldn’t be arsed to fix some keys being hardcoded so changing your keyboard layout is annoying as stuff gets in the way. Luckily, fans fixed that issue and made all keys rebindable. <3

I will say… I enjoyed it. It’s nothing superb to me, but it was a thoroughly enjoyable romp. It’s big upside were the visual design, in particular during the expansion and its high points like the top floor of the tower or the sequence at the space port, the great voicework and Songbird and when you meet her really is a standout in both visual and scene design. I also liked the expansion and the tutorial stories a lot.
It’s weak points to me were the open world itself which feels pointless and a thin, lifeless, facade plus the main story itself. Character progression was also super broken back in the days but by the time I played felt a lot better, so I’m not really holding it against the game. That being said, there were still quite a lot of bugs and glitches. Nothing major a reload here or there could not fix, but still annoying, considering how long the game has been out.

So yeah, solid 7/10 for me. The expansion is fantastic, wish the whole game were like that!

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