I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks.
I only just bought Baldurs Gate 3 this week and finally got time to sit down and play it tonight for the first time really and I am so impressed. The character creator allows so much character expression. I made a generic red Tiefling and when I saw there was an option to add vitiligo, I immediately built out a head canon where my character is a Tiefling that is slowly being transformed into a human by a curse from his past. I never would have thought of a character like this, but the character creator just provided some pretty unique designs and options.
Everything just feels so polished. I’ve played Pathfinder Kingmaker before this and parts of Wasteland 2, but I’ve never been much of a CRPG fan. I feel like the user interface in this game is a lot easier to follow and read. It’s especially nice because I played in co-op with a friend that doesn’t play much in the way of RPGs and has only ever played tabletop D&D once and he was able to easily slot in and start figuring out how things work together and where everything in the UI was. It was very entry-level friendly for our experience and it made the entire experience a lot better.
Also it’s kind of a weird thing but I’m really impressed with the facial animations so far. I was expecting Bioware or Bethesda style faces where their lips move, but their faces are otherwise lifeless. I’ve been loving seeing the character seemingly actually move their eyebrows and their jaws when they’re speaking.
I’m not super far into the game since I’ve only had time today to play it, but I’m super excited to play more when I get the chance.
What have your experiences been like? Any fun stories or characters you’ve made?
I’m just a little bit late to the Baldurs Gate 3 party,
Late? As a patient gamer I would say you got in early. :)
I played most of the mainstream CRPG, including multiple Larian Studios titles and I have no doubt that I will play BG3 as well… But probably in a year or two after the game gets some polish and, hopefully, a discount.
BTW, thanks for posting and generating content in Lemmy.
Remember jts been in development for 6 years and 3 of those were beta testing. This game has been getting played and polished for 3 years.
It is being highly spoken of because of its completeness and non brokenness.
I think the state of games these days had made you expect a tued sandwich on day one until a year or so in.
This isnt that. I assure you. Its fantastic. Couldnt recommend it enough.
Oh, totally fair. Theres bugs. But not on the level of AAA fames that get churned out. This game sits in a completely different category to other games in terms of development and quality etc.
The point veing you dont need to wait for it to be polished as its been in that process for longer than any other AAA game at release.
There’s also no statute of limitations with Baldur’s Gate games. When there are people still getting into the previous games in the series for the first time 20 years after they were released, you have a little more of a grace period before considering yourself “late to the game.”
for someone without crpg experience is the ingame tutorial enough or I need to find youtube tutorial before starting ?
I cannot help you with BG3 as I have not bought it yet.
Having said that, and knowing other games from the same developer, I guess BG3 is probably friendly enough to new players to CRPG. Just be warned that it is probably also overwhelming (I played the last two games and they took me more than 100 hours each).
I feel like there’s two parts. On the one hand, Larian’s engine is fantastic and allows really creative and diverse approaches to their puzzles. There’s a number of fights that feel more like puzzles than fights, because they’re nearly impossible if you just go in spells blazing, but not nearly as threatening with a little preparation. They’ve honed that engine through DOS & DOS2, so it’s much more mature than you’d get if this were a pure derivative of BG1/2. The first time I lit Shadowheart up with Spirit Guardians and dashed her around a battlefield reaping the canon fodder…I actually giggled with glee.
Then there’s the storytelling. My journal is filling up with quests & side quests, but I don’t think any of them have been the “Kill 5 orcs,” “gather 10 blood moss,” or “deliver this McGuffin” variety. The NPCs you meet tend to reappear later and react differently depending on how their previous quest ended. I suppose, technically, that’s similar to going back to the same quest-giver, rising in their ‘ranks’ toward some prize, but it doesn’t feel the same. The NPCs, even the side-quest NPCs, feel like they’re woven into the overall narrative and it makes for a much more immersive experience.
I can’t imagine how much writing, animation, and voice acting had to be done to accommodate all the choices I won’t make. Even just the times some NPC voices my gender.
I agree about the quests feeling fairly good, but my hod is the jour Al itself atrocious. No way to remove/hide quests from the map. Many quests sort of remain in this “not done” quest state because completing it will have undesirable outcomes and it feels weird that I have to keep it there still
I’m playing a gnome druid with dark urge, his troubled background is what causes the urges but deep down he just wants to be a good guy. Although, the urges do sometimes win, he tries to shop with every merchant to help the local economies. While necromancy is typically considered evil, he views it more as a “it’s stopping living people being hurt in battle.”
I only bought it last week and I’m already up to 50 hours, but I feel there’s so much I’ve missed. The amount of content is insane, and speak with animals/speak with dead just seems to increase it even more. I’ve been talking to every animal I came across and the depth of every character surprises me every time. It’s nothing like Bethesda’s “go talk to the boss, I’m a lowly grunt” esque chats, even the children have their own entire arc. I may be slightly enamored with it, I’d go so far to say this should be the gold standard of game releases.
Lol I missed out on speak with animals with the startled boar near the beginning area and I’ve regretted it ever since. Makes me want to reload a save and see what it has to say.
Edit: *Makes me, not “Make some”.
Love mobile.
I’m 60 hours in and I just discovered that there’s an act 2…
My only complaint is that you can’t rename your backpacks
I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.
I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.
That’s a excellent idea. I’m going to start doing it that way until someone makes a backpack naming mod
I would LOVE to rename backpacks/chests. I’ve gone way too deep collecting storage containers lol
If you pick up container items like satchels and backpacks, you can use them as nesting storage in your inventory (perfect for all the letters and notes you pick up for example). But you can’t name the container, it’s just “pouch”
Loving the game as well but the character creation is kinda limited. Everyone turns out sounding like a Shakespeare actor, and looking too prim and proper.
I understand why that is, a game as large as this would be impossible to make with the range of voice variety I’m hoping for. Unrealistic on my part.
That said, the game is incredible, and as long as you accept what the character creator gives you, the models and faces look great
Yeah that’s the one thing severely lacking: Character screen voices. There’s only 8 of them!
They should put out a call to the community to make more and hold a silly contest where the winners get their voices into the game. All Larian has to do is release the scripts and provide somewhere for folks to upload the audio files.
They don’t even need to listen to 99% of them themselves! Just let the community listen to them and vote. Then Larian will only have to listen to like the top ten or twenty and they can have a second round where contestants are given instructions to “fix” certain audio files or whatever (e.g. to make them shorter or longer to match the cut scene timing).