Should put this whole issue to rest (for a while, at least 😉).
I don’t care about split screen but more evidence that the Series S was a mistake. At the very least Microsoft is going to have to ease up on the requirements.
Edit: It has come to my attention that I need to improve my reading comprehension. This only affects the S. 🤦♂️
Most popular Xbox this generation, as opposed to… the second most popular Xbox this generation?
I don’t see how I’m a fanboy. The Series X lost a feature because of the Series S. I’m sure the parity requirement had good intentions but I doubt this is the last time this will happen.
As others are pointing out the Series S is selling well but it’s the weakest link.
I guess calling it a mistake is about strong…
Please respect the rules of the instance if you choose to comment here.
The only rule at Beehaw is Be(e) Kind. Your comment was needlessly aggressive and abrasive and you could have made your point just as easily in a kind way.
Thanks for keeping this a positive space for everyone.
I don’t think it was a mistake, it brought next gen gaming to people that can’t afford, or don’t need the highest spec machines. I have a series S so I can play Xbox games with my son, I also have a gaming PC and steam deck. The price of the S allowed me to justify buying this, but I wasn’t about to drop the dough on an X just to play a few Xbox games
It’s less powerful than an Xbox One X. I think the problem is that they didn’t really think through what a console generational leap would actually consist of.
I think they thought through just how important hitting that price point was, because it’s done very well for them.
It’s less powerful than an Xbox One X
Lmao, bruh, no one who has played games on both would ever claim that. It has slightly more raw graphical compute power while having a drastically weaker CPU, slower SSD, slower memory, and slower overall throughput.
Not everyone is able to afford a gaming PC, let alone a current gen gaming console.
Series S offers them a great opportunity. It is far from a mistake.
At this point you can make a 600 dollar PC that is just as strong as a console.
The console itself wasn’t a mistake. Their promises of feature parity was the mistake.
Not making it have the same amount of RAM was also a mistake, it could have been just a weaker GPU which would have had less issues.
If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.
Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.
I thought Microsoft was the one requiring feature parity. It sounds like the real story is MS caving.
Yes. It’s in the Xbox Requirements, as in, the checklist of stuff you need to fulfill if you want to release a game on Xbox. To be precise, it’s test case 130-04: Featured Game Modes.
The right decision due to how it runs. It’s basically two copies of the game going at once. None of this players not being able to stray too far from each other nonsense like other local co-op games.
This is great news. Glad to see Xbox players will get to play this fantastic game!!
I remember split-screen being real shaky for D:OS2 on the PS4. Not surprised that they struggled to get it working for this even-more-demanding game on a resource-limited console.