After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.
Same, wtf even is this? I thought it was a MCU movie or something?
Armored Core and Baldur’s Gate taking up the limelight right now.
@altima_neo @BURN It looks like a reskin of Fable Legends, but in the style of Too Human.
I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.
From the other reviews it doesn’t sound like they put TOO much time and effort into it…
What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics
I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.
I’ve literally never heard about it until this post.
Looking at the reviews seems like a shame as the only complaints are the hardware limitations. Still won’t be getting it until I finish (at least some of) my backlog.
Gee, certainly had nothing to do with it releasing while BG3 is still all-engrossing and the queen of the looter shooter, Warframe, had its convention yesterday and pulled in over 200k people into the main livestream yesterday, as well as having events all week.
Might be the worst time to drop a looter shooter.