CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.
Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.
I just hope they resolve the crashing issues before putting it to bed. I love Cyberpunk, but the game crashes frequently on PS5. We’re talking 3-5 times per session.
Considering getting it on PC and cloud transferring saves over. Is it stable on PC?
If you have a good oc it’s stable. Tbh I didn’t know what the fuss was about day one, I had a great experience. Then I learned it’s because red engine was horribly optimized and I just had enough power for it. (I had been saving for a new PC just for cyberpunk)
My hardware is modest (GTX 1660, Ryzen 5… I wanna say 3600?, 32GB RAM, NVMe storage), and realistically I’d probably play it primarily on my Steam Deck. I don’t need ray tracing - never used it on PS5 because it was that or 60FPS - but framerates are important. Deck’s probably not gonna keep a stable 40 FPS but if I’m playing on my PC I would expect it to run at a stable 60 at 1080p.
I’ve heard the deck is a surprisingly good system from it. The GTX1660 may be stretched a little thin. I heard people with 2000+ had good experiences, but not from below. But that was also at launch, it’s improved since then
At least I can finally play the game without worrying that they are going to make improvements after I finish.
As long as the move to Unreal contains no epic store exclusive agreement baked in, this is good news overall.