6 points

It’s like unity is promoting godot engine in a suicidal way.

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6 points

Personally I’m still a fan of GameMaker. Pay for the tool, use the tool, pay literally nothing else even if your game is the next Minecraft.

Downside is it’s 2D only, but that’s fine for my preferences.

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2 points

Or, you know, Unreal if you are after making a 3D game. Between that and Godot, I wonder if Unity is just slowly strangling themselves to death? They don’t have much to offer. Perhaps most of what they have is existing tutorials, community and general knowledge of the engine, but if you piss off those people and/or they have to learn something else because you make it harder for them to profit, that could disappear fast.

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29 points
*

So, can I buy the game once, then keep reinstalling it over and over to fuck the developer up? That’s dumb.

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7 points

For those on Unity Personal or Unity Plus licenses, the fee will kick in after a project crosses both $200,000 in revenue over 12 months and 200,000 total installs.

It has to cross both the revenue and installs not just not 1.

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15 points
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Yeah, but when they reach that limit, it says it’s gonna cost $0.20 per install. So can I reinstal the game 1 000 000 times to accumulate $200 000 of costs?

Even so, after they hit the limit, if the game costs $20 I can reinstall the game just 100 times so the developer doesn’t get any profit from that sale.

I guess that when they hit it. Reinstalling the game will generate costs so the revenue is now lower than $200 000, so it doesn’t work. But that just means that we can effectively limit the developer to $200 000 revenue.

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4 points

It’d be some API call regardless, if you can figure it out you don’t even have to actually reinstall it, just call the endpoint correctly. Use a botnet to do it so it’s harder to detect as fake (there are already preexisting solutions for that) and bam, you can probably make at least a dent in their revenue.

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23 points

Why didn’t humanity collaborate on a free and open source game engine already? It works with OS kernels, then why not game engines?

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3 points

Godot was already mentioned. Someone on Mastodon brought up the Bevy Engine as well.

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2 points

I know bevy and I know that it is certainly far behind Godot. It’s written in Rust though, so that gives it a lot of future potential, compared to Godot especially.

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53 points

It’s called Godot. It is basically on its path to becoming the Blender of game engines.

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3 points

Ironically Blender also has game engine features, though I don’t think anyone ever used it as such.

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3 points

In that case, this unity price change may be the company giving up, knowing that they will be eaten by open source soon

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2 points

Definitely not, they’re huge. They even purchased Weta digital recently (lord of the rings animation company). The’re going nowhere fast. They’re just eeking every little cent they can out of every little crevice of their offerings.

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3 points

Check out alternativeto.net and filter by open source, it’s really useful

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14 points

In addition to the mentioned Godot, Monogame is available as well.

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33 points

Godot?

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5 points

Godot?

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