54 points
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7 points

It would stem the migration from Unreal if they just matched their pricing structure and access to the code base underneath.

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42 points

It’s not even another CEO, it’s the same old: EA’s former CEO John Riccitiello.

I wonder how people expected anything else…

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17 points
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38 points

You don’t have to use our advertising service. In unrelated news, we’re raising prices for everyone not using our advertising service.

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137 points

Godspeed Godot, fuck every single tech company enshittifying the whole sector to hell.

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26 points

Godot’s only issue is the lack of console support, but that’s because they can’t get the licenses as an open source project.

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17 points

They support dual licensing for this very reason.

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8 points

How does that help if there’s no engine support?

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31 points

The Godot developers created a new business entity that will facilitate porting games to closed platforms.

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9 points

I was going to say, I know Cassette Beasts released on Switch and it uses the Godot engine, so there’s no way it doesn’t support consoles.

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2 points

I am not sure this is something other engines even offered at this level, but my issue is bindings support.

3.X had (3rd-party) production-ready bindings, even for niche languages.

4.X, with hopes of improving support for compiled languages, has a new bindings system meaning that all bindings need to be redone as a new effort. This happened with the language that I’m interested in, the group that made the production-ready 3.X bindings abdicated the crown and there have been splintered efforts by individuals to work on 4.X bindings.

So it (3.X vs 4.X) is language vs engine features. When/if 4.X bindings do come out, it is not known how similar they will be so (aside from non-Godot-specific code) that will likely add complication to it as well.


I don’t really care about consoles (needing to jump through hoops to develop for it is one reason) so a different potential issue would web export limitations. Both for different languages and for visual quality (AA). Those were issues in the past, though I’m not actually sure where they’re at now (the 4.1 docs do say you can’t have C# web exports in 4.X).

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3 points

I’m all for Godot getting better; that said, has Epic, Open3D, or Crytek made similar moves?

(I know Crytek isn’t much of a player currently, but as someone who’s been following them closer in recent years, it really seems like they got their house back in order)

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6 points

I think epic made their engine more appealing by waiving some Epic Games Store charges for Unreal games. And had a no fee until 1m earnings thing. Not this kind of shit.

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28 points

GoDot say it louder

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4 points

Isn’t Godot primarily a 2D tool? Is it really a suitable replacement for Unity?

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12 points

Godot’s 3D is perfectly usable in my experience, it’s been a while since I’ve used Unity though so I can’t tell you how they compare.

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6 points

It has 3d

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5 points

Have you seen Godot’s releases after 4.0? Particularly the SDFGI feature?

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11 points
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That was correct about maybe 5 + years ago. However, particularly the latest 4.x builds, the 3d is top shelf. It won’t beat unreal, but it’s 3d capabilities are better than most people’s ability to use them.

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3 points

How’s the performance?

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2 points

Great to hear!

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2 points
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Gaming

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


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