Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

25 points

The fact that they went forward with this decision means they’re not so wise at lying. It sounds more like last-minute damage control, but I doubt this will stop their greed. What I’m wondering now is how will the Chinese game companies react? Everybody get your popcorns ready.

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24 points

So does this mean every single unity game will have unity online drm now? Or how else will they be able to tell? Seem so much more convenient to take a cut from sales instead

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2 points

Considering it applies to games released before 2024… they would have to already have their own tracking built in

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28 points

Was Unity lying yesterday or are they lying today?

Yes and yes. It’s not an either-or situation.

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7 points

Good point, they can’t both be true…but they CAN both be false. I’m hiring you as my lawyer.

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3 points

Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

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14 points
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It’s also possible that they can’t track new installs either.

FAQ:

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

Which is some kind of weird nebulous BS.

They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

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15 points

Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.

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1 point
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1 point

If they see things other than the totals and devs will still be overcharged, then they have lied both times

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6 points

So what is a better game engine to use now?

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7 points

Godot

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19 points

Godot is FOSS.

Unreal is decent too i guess but… not free. (Though iirc its free if you publish your game on epic)

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27 points

Unreal for “commercial, highly documented, also an industry standard”

Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”

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3 points

This is the perfect answer.

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11 points
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