Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.
Has anybody send Unity a GDPR request? I’d be curious what data they collect to make install tracking possible.
Sounds trustworthy to me! /s
What does ‘install’ mean here anyway? Most unity games I play are either distributed as archives or installed through third party launchers.
So what is a better game engine to use now?
Unreal for “commercial, highly documented, also an industry standard”
Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”
Was Unity lying yesterday or are they lying today?
Yes and yes. It’s not an either-or situation.
Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.
It’s also possible that they can’t track new installs either.
FAQ:
How is Unity collecting the number of installs?
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
Which is some kind of weird nebulous BS.
They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.