my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone
In my opinion it’s not, the gameplay is still terrible and the writing nothing special.
Lol you’ve been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!
Here’s my opinion: The story is good and the characters are great. I really do feel a connection with the characters and empathise with them. The world feels real but also cinematic. I recall a time where I found myself amongst oil derrigs and there was fog all around lit up with a blue tinge. It was amazing, beautiful, and scary because I was expecting someone to jump out at any time and start firing but it was just me, wandering through the mud, alone at midnight.
I never fast travel, I always walk or drive to my next location, and it’s a great experience every time. If I’m driving there is kickass music to listen to, and if I’m walking I see the NPCs going about their daily sidewalk vomit.
I added mods to up the damage, so a fight feels very dangerous. I can kill in a second with my sword, but I can also die in a second from a few bullets. Fights don’t usually last very long but they are intense.
It’s definitely a great game (now) and worth the time. It does well at immersion, at always having another thing to do, at having meaningful choices, ad at depicting the world.
I definitely agree with the no fast travel thing…the scenery is just so fucking pretty, though I do find myself road raging a lot!
Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)
your example is so funny cause if i asked my female friends rhatd be accurate lol
Yeah my wife was watching and was like ‘Yup, accurate.’
That and the Netrunner at the Afterlife saying ‘Good girl’ after returning a job made my skin crawl.
I’m still cut that the only male romance option for female V is a cop, and a creep on top of it
They may have changed it, but I recall the romances were entirely dependent on which voice you chose. Genitalia didn’t matter. So you can theoretically make a feminine V with the male voice if you want those male on male options.
It always had been good. It’s even better now
I don’t know about it always being good…Objectively, it launched in a very very rough state, regardless of the platform (my PC is not a cheap rig, still had numerous problems when i played). The recent patch ironed out a lot of the game’s problems (tho the level scaling was a step backwards IMO, tho YMMV on that), and yeah, a part of me wants to give props to CDPR for fixing the screwup they themselves made…but I also feel nobody should be giving them props for meeting–and not all the way, mind you–an expectation they themselves set with their own pre release trailers, interviews, and the likes.
Said it before, I’ll say it again: they should’ve just gone the Baldur’s Gate 3 route. Because we basically went from Beta, Early Access, to (arguably) the full release of this game in the 3 years it’s been out.
From what I’ve seen, people who focus on things like “bullet sponginess” and “god tier” generally don’t like it. People who don’t care as much about stuff like that and look for worldbuilding and story love it.
Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don’t play Cyberpunk because it has perfect gameplay, you play it because of the world they built.
yes, my point proven exactly. If you go in hyper critical looking for things wrong with it, you’re going to find things wrong with it. It’s so much fun to focus on those things, refuse to play it (or buy then return after 2 hours saying it’s shit), and then continue to complain online.
I’ve played 3 full playthroughs since release, and as someone who doesn’t even know what bullet sponginess is - I’ve had a blast with the game. Being hyper critical and having ultra high expectations is a sure fire way to make sure you enjoy a lot less in life.
i beat the game 30+ hours first week of release. i gave it a full hearted chance. youre telling me im being nitpicky by saying the combat is an unbalanced mess?
It’s an above average game. If you want a faced paced shooter it’s not what you are looking for… if you are looking for a game with a lively world, interesting characters and story telling, with some shooting attached, this game is awesome
Easily an 8/10 in it’s current state. If you just want to shoot stuff and nothing else play something like doom eternal.
It’s only shit if you suck at games. The game plays fine. Could it be improved? Sure. Is it shit? No.
‘perfect worldbuilding’ is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it’s the bare minimum. it’s good you enjoyed it but admittedly the bar you have is very low
Personally I found the combat as fun and balanced as can be expected in a game where power scaling is not directly tied to progress. If you just fuck around doing side quests and farming loot for 20 hours, it’s going to feel super easy, and if you try to blitz the story and run early game stuff then enemies will feel like bullet sponges. That’s just a mechanic endemic to the open world rpg genre. My first playthrough I did side missions as I stumbled across them on my way through the story, and the combat felt pretty balanced. Second time I went much more methodically and ended up cruising through story missions like nobody’s business.
Doesn’t seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.
A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.
I started playing just before the Netflix show came out and I loved it, it quickly became one of my favorite open world car games, in the same tier as San Andreas and Sleeping Dogs.
By the end I became completely unstoppable, I played as a melee netrunner and it was insane. I didn’t really mind because the story and world more than made up for it.
Dude, mods exist. You can change the game to feel however you like.
Lmao. You realize that not everyone can mod, like if they’re playing on a console? Also, how is modding better balance into a game the job of the consumer who already paid $60-70 for a product? Not to mention how modern modding (love it though I do) has game companies actually getting away with pushing out a subpar product at a premium price, and then actually getting DEFENDED for it (like right now).
The absolute state of modern gaming.