11 points

Star Citizen release vs GameStop going to the moon, who will win.

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1 point
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Robert probably thinks he is on the moon, so RSI?

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-4 points
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Serves people right for crowdfunding a game let alone one built around some libertarian wet dream where you have to buy your way to success, dropping thousands on content like spaceships.

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-3 points

You realize they’re developing two games simultaneously and the star citizen hate is only banked by people who don’t realize they’ve literally told everyone that SC isn’t getting content updates until Squadron 42 is done.

Secondly, buying ships for money is advertised as “do this if you want to support our game”. The ship cost being relative to a supporter tier if it was Patreon. Every single ship available can be bought and earned in game without spending more than $35 for the game’s basic access package.

Serves dumbasses right who expect news cycled to them and can’t do basic 5 minutes of critical thinking to eat slop like this article

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6 points

inb4 they start working on a third game and then tell you that Squadron 42 won’t be getting new content until that third game is done.

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-2 points

Both games started at the same time and are developed using the same engine and technology so this is honestly just a boring response

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the star citizen hate is only banked by people who don’t realize they’ve literally told everyone that SC isn’t getting content updates until Squadron 42 is done.

And when will that be done?

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-3 points
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I don’t know, it’s a good question but my point is how cringe of a hate train this game gets from people who haven’t a fucking clue what they’re talking about just to farm the feeling they’re with the in crowd. RSI has missed a lot of deadlines, but star citizen looks so unfinished because everything they’re working on isn’t being put in the PU nor heavily marketed. They’re not just sitting on a dragons hoard doing nothing

SC itself is self admitted a tech demo and like all early access games you’re told to only buy into them if you want to support the game. No one is holding a gun to backers’ heads and forcing them to buy jpg concepts

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2 points

The grift or grifts as it relates to gaming…DayZ is a close second.

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3 points

I had a lot of fun playing DayZ though, lol.

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2 points

Same here, put a good 150 hrs with friends. Solo sucks.

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1 point

I have no friends so it was always solo, lol. Which would be the same case if I played this “game”.

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47 points

Who are the people who keep donating? Like, maybe around the Kickstarter era around 2010-2014 where all you needed was a popular name to get a huge donation. But after 2017, when everyone realized this game is going nowhere… why is there still support?

Why are people are still buying digital ships and bankrolling them?

Are they in a abusive relationship? Are they okay?

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4 points

I bought a super base version when they finally released some shit thinking it’d actually come out. That was like 16 maybe? Check in every few years and am always amazed at how little they’ve got done since the last time. It’s obviously vaporware. I hope someone starts a nice class action lawsuit against them. It’s fraud at this point.

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2 points

I do the same thing and have tons of issues with how they’re making the game. That being said it’s far from vaporware. The experience is pretty jank at the moment but 2 years ago when I played a lot it was stable and you could sink a lot of hours into an actual gameplay experience, which is far from vaporware from my understanding. Theoretically you still can but I’m waiting to play until it’s more stable. It’s still alpha yeah but when it works it’s an actual game, albeit far from expectations and promises.

People should absolutely criticize the development but calling it fraud seems a stretch, they clearly have a product it’s just like 6 years away probably from being what they talked about 6 years ago lol. It seems more like mismanagement and development bloat. The insane backers notwithstanding. Even if they dump development now I had some fun times with $45 spent. It’s certainly an interesting experience to behold, I just think the hyperbole around the game can be ridiculous. My two cents.

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10 points

Sunk cost fallacy at this point.

Paid too much to stop playing and paying. You can buy second hand cars for the price of some of that shit.

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17 points

I buy ships sometimes. AMA. I have fun with it too :)

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1 point

Have they stuck to a control scheme? I feel like every time I log in I have to relearn how to fly my ship and I get bored and then come back after a big patch and its different again.

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2 points

Last patch I would have said yes but this patch they changed a bunch of things again haha.

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8 points

Honest question I have been wondering:

Why SC out of all the space sim/sandbox games? Is there anything that this game has that no other game provides? Something about the community, a combination of features, gameplay loop or something else?

There are hundreds of games in that genre but many people obviously like SC so much that they are willing to spend larger amounts of money on it. I really wonder what it is exactly or if it’s just the general feel that game has. It’s not an easy question to answer from an outside perspective, its hard finding anything about SC at all except about its monitisation.

And again: I’m genuinely curious and not judging. People can like whatever game they want and spend as much money as they are willing to part with. I have often searched for an answer to this, but most articles/videos either say “expensive crap” if they don’t like it or don’t go beyond “it’s a space sim” if they do.

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17 points
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Thanks for asking a question and not immediately bashing my opinion! It’s not a common response I get with this game.

For me, SC as a space sim offers more of the “sim” than any other game. For example, my recent favorite gameplay loop is being a rescue medic. I have a cutlass red, which is red, has ambulance-like lights, and a med bay. I get kitted up with red armor, healing supplies and tools, and lots of extra food and water. Plus a few guns because whatever injured people is likely going to try to get me too.

Once all the shopping is done, I load up my cutlass red and wait for someone to submit a rescue beacon. (they can do this when rendered unconscious with a single key press) Once I get one, I speed over (I have equipped a very inefficient but very fast warp drive) and extract them or heal them on the spot if possible, and clear out any enemies in the mean time.

This is some of the most satisfying and rewarding gameplay I’ve ever experienced. Because it’s not a level someone designed, it’s pure emergent gameplay with extremely heavy simulation roots. There is no teleporting in and out of ships. Every door in the ship has a little button I have to press to open it. I have to stay hydrated. The little things add to it. It all comes together to make some of the best content I’ve ever experienced.

And the people I save are genuinely grateful. It takes time and effort to buy a whole new set of armor and weapons and such, so I’m saving them all that time and money, and while obviously not as impactful as actually saving a life, it makes it much much more gratifying than, say, resurrecting someone in planetside or squad or something.

That’s just one type of gameplay. But the principle is the same with other gameplay loops. It’s the most in-depth space simulation I can get right now. Sure, some other games are more polished, have better ship combat, run better (okay ALL of them run better), etc. But none of them have everything that SC does, with the level of realism that SC does, with the in-instance ship interiors that SC does.

As far as buying ships goes, honestly I just like big ships. I used to climb on tractors when I was a little kid. They were so much bigger than me and just looking at them filled me with a sense of awe. This game does the same. I have spent quite a bit on it over the years, but only $10 or $30 here and there, to upgrade existing ships to others. You can trade in ships for other ships, melt them down for store credit, use that to get different ships. I’ve had so many ships just from swapping them around and every time I spend money it’s just the price of ordering out, for a lot more enjoyment than I’d get from a pizza. It eventually added up to several hundred dollars and it was personally worth it for me to feel that amazing feeling of exploring what is essentially a mobile skyscraper or a hot rod or an ambulance or a fortress of destruction. You can earn most of these in game as well. But it’s easier to get that dopamine hit immediately for the price of an unhealthy meal haha. Now that I have that much money invested, it’s still “liquid” in that I can melt down my ships at any time and basically buy any currently purchasable ship immediately with no additional money spent.

Edit: since you mentioned community, the SC community is pretty like-minded. The people I save often go on to be my friends and play with me sometimes. Everyone is very nice. The most toxicity I ever see are people who join the game and shit on it, while insulting everyone else who plays it, then most likely leave and uninstall. These are people who think the game is a scam, maybe they’re original kickstart backers who are just mad about the game or even just bought it to ride on the hate train. (being mad after backing the kickstarter is a valid stance, but I’m not going to get into that here. The only invalid stance is believing other people shouldn’t enjoy the game.) The people who ACTUALLY play it regularly already know what they’re getting into. They have no illusions about what this game is, and because of that they end up being one of the most welcoming communities of any game I’ve played. Everyone’s just here to have fun with cool space ships and each other.

Disclaimer: I agree that SC is a burning pile of spaghetti code that will likely never be finished. I agree that they made promises in the kickstarter that they did not fulfill. I know you can buy thousands of dollars worth of in-game ships for an incomplete game. It will likely never finish. Yet I still play the game. And it’s really fun! Come play with me some time :)

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5 points

I haven’t played much of it, but what I can say about why I bought the game: Big space ships with interiors (most space sims really just give you a cockpit view) and the game looked cool. I paid $60 for it years ago and hop in it every now and again. You hear all about the monetization aspect of it and it’s not really been a problem for me since it doesn’t impact me in any way.

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23 points

I’m an OG kickstarter backer and I kinda stopped caring a long time ago so I’m not super up to date on this stuff but, last time I checked it was infinitely more profitable for them to stay in development forever than to eventually release the game, has that ever been addressed ?

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9 points
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Same I was an OG kickstarter and after seeing the glacial development of the arena prototype I checked out. Came back for the persistent universe, it was so buggy as to be unplayable, checked out again (and sold my “lifetime insurance” too, made several times what I spent on that).

I just don’t see this going anywhere as long as Chris Roberts keeps focusing on dumb shit and not the core gameplay. It has become evident that Freelancer being as good as it is was a happy accident.

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4 points

I don’t know if they’ve directly addressed this, as it seems like a terrible thing to even acknowledge, PR-wise even though it’s true. Though that doesn’t really affect my enjoyment of the game in it’s current state.

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7 points

Why are you having fun? You’re not supposed to have fun. Wahh!

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3 points

Because they want to fly the digital ships?

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-1 points

In a game that doesn’t exist?

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1 point

The game isn’t complete, but there are plenty of things to do and ships to fly right now.

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52 points

I’ve only ever really watched this unfold with a causal interest, so whilst I’d like to know more, that article really said very little aside from a few dates and numbers.

More so, and the reason I’m making this comment, is the whole thing felt 100% like the second output of a GPT print. That format of “why is this the way it is? There at several reasons…” followed by a bunch of points that barely address the question, let alone answer it. That and the random bolder phrases.

Still, maybe is had more work put into it than Star Citizen?

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10 points

Ugh, yea, it reads like AI-generated output. Sus site.

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20 points

Quite a lot of work has gone into sc (more work then exists in the game, thanks Chris Roberts), the problem is, and I’m saying this as someone who has played it with friends, there isn’t a lot of gameplay loop to play. There are gameplay loops, but imo they are kinda… meh?

Which makes me sad. I really want sc to be more than it is.

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4 points

Roberts is the king of focusing on the wrong shit. Build out the gameplay loops before tacking on dumb shit? Nah let’s put milk and cookies in this bitch.

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