The YouTube channel “Maximum Fury” conducted a technical test of the new Cyberpunk add-on called “Phantom Liberty” on an older AMD hardware system, testing it separately on Linux and Windows 11. The Linux system, specifically the Fedora distribution called Nobara, performed significantly better, delivering 31% more frames compared to Windows 11.
The hardware used for testing included an Asrock B550 motherboard with an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 5700 XT GPU from the first RDNA generation, along with 16 GB of DDR4 RAM. The CPU, RAM, and GPU were overclocked, and the system utilized undervolting to save energy costs.
When testing the game at 1080p resolution with high textures, the Linux system achieved an average of 63.72 frames per second (fps), while Windows 11 managed only 48.55 fps. This suggests that the game should run noticeably smoother on the Linux system.
A 30% increase in performance just might get gamers to switch over to the new operating system.
Hell that is the difference between a better graphics card for some people. It’s like getting a free overclock, just for going outside your comfort zone.
This is a rare and extreme case, which is probably caused by some sort of fluke in the testing method or due to a bug in the game that Linux is handling better. Usually gaming on Linux is like ~5-10% slower for GPU-bound games.
This is likely going to change as software support for gaming on Linux improves.
If you consider real high performance computing, with well optimized libraries that can properly use the hardware (including GPUs), 50 % difference between windows and Linux is not really surprising. This is the reason 100% of real high performance computing is done on Linux. It is a better OS for raw performances than windows. For some tasks we are easily talking over twice the performances. It is not always the case, but not surprising at all.
The differences clearly depend on the actual low level implementation of the code. But in general the current situation in gaming, with windows that competes with Linux on raw performances, is only due to lack of software support for gaming on Linux. As this is changing over time, we’ll see games performances greatly improve in Linux. Hopefully until the physiological surpass of windows performances.
Currently most of gaming support on Linux is done via some kind of translation layer, that has itself an overhead. It means that the real linux performance would be even better than in all these benchmarks, if it was really possible to compare 1:1 Windows and Linux with native, well optimized code.
This is probably more common than you’d think, at least in my anecdotal experience. Converting directx commands to vulkan commands, especially for AMD GPUs, can result in better and more consistent performance on Linux.
Do you have any numbers or examples of games? I know that it’s generally the case that DX9 games often have greater performance through DXVK, but DX11 and DX12 should usually be a little bit slower. Also, CPU-bound games are often faster on Linux in my experience, but it’s rare for games to be CPU-bound (MMOs etc).
Additionally, OpenGL and Vulkan should be faster on Linux (Native or WINE+OpenGL/Vulkan), but I don’t have as much experience with them.
Edit: I found this video which has a few standout games where Linux pulls ahead even on DX11/DX12. Hopefully that’s a sign of future trends.
Yeah.
I’m personally lucky that my fav titles are CPU hogs, like ARMA 3 and X4: Foundations. Both run better under Linux.
Cyberpunk runs great too, I’m sure once we eventually get the updated drivers for NVIDIA we’ll get Ray Recon too.
X4: Foundations
Can relate 🤓
Only thing I’m missing is “real” head tracking. There is simply none in the Linux version and while I can map a virtual joystick driven by OpenTrack to each camera corner it’s just not the same. Sadly this is not exposed via LUA or I’d have wired up a UDP connection by now. So this feature sadly works only via Proton. Still sticking with the native Linux version though. It’s faster.
This is just one game with one particular graphics card, this might not be the same for example with nvidia cards.
SteamOS technically, but you probably don’t want it on a regular computer.
Nobara is great, based on fedora so very stable and fairly up to date with many built in gaming features and no after install setup required to get gaming. https://nobaraproject.org/
Running it for over a year now on my gaming rig and very happy
linux users still coping
nobody likes linux yall are chatting in an echo chamber. lemmy feels like a comp sci major college party lol
And yet, Steam hardware survey shows Linux growing almost every month. By little, yes, but still growing almost every month, with Valve and Steam themselves betting more on Linux than on Windows and the Steam Deck being a thing.
If Lemmy feels like a computer science party, tell ya what: feel free to join us, everyone’s welcome. Just don’t claim “cope and seethe” when there’s actual growth here
Wait, DLSS doesn’t work on Linux at all? That’s a pretty big thing to gloss over whenever someone is talking about linux gaming and how comparable it is to windows nowadays. I doubt I’d be able to get anything remotely close to a stable framerate on cyberpunk2077 without it, and same goes for other newer games like dying light 2 or starfield!
DLSS works. It took a while longer than Windows, but Nvidia themselves actually provide Wine-compatible DLL files. Also, there’s a native way to implement DLSS for Linux which, I kid you not, zero games so far are using. The Windows version works fine though.
But DLSS Frame Generation and Ray Reconstruction do not work, and there are zero workarounds.
Oh, so he’s just talking about DLSS3 features, gotchya. I thought DLSS 1 performance improvements are also frame generation but I see now thats different
Aren’t frame generation and ray reconstruction new? I’m sure they’ll work one day, although I’m not a big Linux head I only use steamos on the deck I just see a lot of Linux posts on Lemmy so here I am lol.
Plain DLSS definitely works, I’m guessing they mean that specific reconstruction feature. I’m sure it’ll be implemented eventually if it’s possible at all though.
Side note, a kind of related feature that is missing for sure from the Linux drivers is DLDSR, and plain DSR for that matter. As a heavy user of both, it’s a bit of a personal deal breaker.
DLSS is a matter of Nvidia’s sub-par driver support. FSR2 (and soon FSR3, which does frame gen.) works, ironically even on Nvidia GPUs :P
DLSS ray reconstruction works in Linux. You just need to launch with DXVK_NVAPI_DRIVER_VERSION=53799 VKD3D_CONFIG=dxr11 %command%
.
No, it’s definitely working. Here’s proof (open the images in a new tab and zoom in on the reflections to see the difference in clarity):
With reconstruction:
Without reconstruction:
With reconstruction:
Without reconstruction:
With DXVK_NVAPI_DRIVER_VERSION=53799
and ray reconstruction enabled, reflections are much clearer and also resolve way faster during motion.
Also no HDR, either (not supported by the OS). You’re not getting the full Cyberpunk experience without HDR and Ray Reconstruction. But I suppose that people with an older PC and monitor would benefit by switching to Linux.
I already got the full cyberpunk experience 3 years ago, and it was terrible. Making the game prettier doesn’t make it any less of a joke.
I used to say things like this too, but then I played 2.0.
Surprisingly it’s a proper game now. They turned the game into GTA in the future, and that’s a good thing. Also the perk system was completely overhauled, and weapons rebalanced so that you actually have to do more than just grab whatever has the highest DPS.
The story’s the same, but everything else is completely different. Give it another chance.
5600
“Older”
Ha that hit hard. This is basically the system I just upgraded to. Well at least it’ll run the game well.
There isn’t a single piece of software that I use that makes me think I should upgrade my 5600. Not a single game fully utilizes it (on 1440p res)
Older hardware is fine.
Me with my i7 2600 playing with oblivion level graphics: yeah, older hw is just fine
What are the chances that it’s just not rendering something due to the DX12 to Vulkan translation?
It won’t just not render something. DXVK is already a finished thing in that regard. Complete enough that Intel uses it for legacy DirectX support in their ARC GPUs even.
For that Theres VKD3D :P
Also, I specifically said legacy DirectX because the support DX11 and DX12 natively.
Thanks Stadia. No wonder it performed so well.