Goronmon
Authoritarians really don’t like when it they can’t control communication, which definitely includes creative expression in media. Games fall under that umbrella so the government is going to do what it needs to in order to keep enough control over the media in question.
The “reasons” why aren’t really important and will be figured out and thrown around as needed. But it really just comes down to control.
undefined> {Caution} Lastly, here’s an article written arguing that the event is misrepresented in mass media. I link it mainly because it includes photographic evidence that is very difficult to argue with for reasons beyond it being difficult to look at. Graphic depiction of stripped corpses of soldiers that were strung up after death.
“Here are photos that show things other than soldiers shooting civilians proving that soldiers didn’t shoot civilians!” isn’t as convincing as you might think it is. And wow, that article doesn’t even pretend to not be straight up propaganda.
Their aim plainly was not to kill the peaceful protestors but to capture or kill militants who demonstrated a willingness to kill in cold blood. The civilians who were killed were caught up in that crossfire.
Let’s assume you are right that soldiers never purposefully shot civilians as their main goal. Unless you are claiming that these “militants” were fighting with their own guns, I don’t see how firing blindly into groups of protestors with firearms is that much better?
But I don’t believe that violence against the protestors was never part of the plan. Just like in the US I would never put it past the government to use violence, “accidental” or otherwise, as part of a scenario to suppress a large-scale protest movement.
Lots of Diablo 4 this weekend if I can actually get some free time. We’ll see about that, but that’s been my main time sink lately.
Yeah, it’s strange to think that even outside of Bethesda no one has really been able to come close to replicating the gaming experience you get with Skyrim. I still end up booting it up now and then when I’m in the mood because if I want that style of game that’s all there really is (not including Morrowind/Oblivion of course).
I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.
Isn’t this almost exactly what Phil Spencer says from those quotes in the article?
Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.
Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.