Goronmon
Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it’s pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won’t be plenty of bugs that have been missed, but that’s not really the point.
Yeah, it’s strange to think that even outside of Bethesda no one has really been able to come close to replicating the gaming experience you get with Skyrim. I still end up booting it up now and then when I’m in the mood because if I want that style of game that’s all there really is (not including Morrowind/Oblivion of course).
I think you’ve summarized the biggest problem with Halo currently. Even if you enjoy the game, its one if those games you play for a while, maybe beat the campaign and then move into other games.
It just doesn’t feel like a flagship title anymore. And if it wasn’t for the Halo name it would be even more forgettable then it is now.
Lots of Diablo 4 this weekend if I can actually get some free time. We’ll see about that, but that’s been my main time sink lately.
Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are “bug free”, and I would bet that many of the bugs you think are “missed” are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that’s not specific to games, but software in general.
Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they’ve been dragging since Morrowind.
Code doesn’t go bad with time, that’s not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it’s still the same “engine” in theory, doesn’t mean that large parts (or all of it), haven’t eventually been replaced or refactored over the years.
Unreal Engine has been around for 30 years at this point, would you also consider that an “asthmatic engine”?
The title feels a bit off. I doubt very many of the subreddits have actually “relocated”. As the site itself states, these are just lists of alternatives that provide topics that match existing subreddits.
Most of the subreddits mentioned are still going to be active (especially in comparison to their alternatives) for the foreseeable future.