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Thebazilly

Thebazilly@ttrpg.network
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One of my players is a Summoner who is using picture #3 as his dragon eidolon. Little guy is like if a bulldog was also a portal to the Astral plane obsessed with collecting junk. His breath weapon is splinters.

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Act 3 is really something. I am loving all the wheeling and dealing happening. I wish it was optimized better, but the story is so exciting. I can’t wait to see what happens next.

Also, I’ve been comparing notes with my husband on his playthrough and I have had important story scenes with characters that have never appeared in his playthrough. He and I also have opposite outcomes for several companions and it’s kind of mind blowing how big the differences are.

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You have another chance to get her just before entering Act 2 if you head to the Mountain Pass. If you enter Act 2 without her, she is gone forever.

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Haha, did you get the Gale speedrun ending?

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I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.

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I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.

The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don’t be afraid to dump all your resources into one or two fights and then rest.

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Well in the state of Texas, once the idea is conceived, you have to carry it to term.

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You’re getting the Dancing Lights necklace whether you like it or not, Gale.

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Ah, thanks for reminding me to donate to the Wikimedia Foundation.

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It just means we’re in the lull between games. Molyneux always does this.

  • Hype new game
  • Game comes out and cannot possibly live up to the hype
  • Apologize for overhyping game < You are here
  • Start developing new game
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