Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

97 points
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I’m gonna come out swinging: not even a game, but two entire fucking genres:

  1. Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.

  2. MOBA games are just RTS games with the best bits taken out.

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45 points
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16 points
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I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?

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15 points
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7 points

I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?

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14 points

For me it’s pretty much any competitive multiplayer game. I don’t dislike the games, I usually dislike the communities. That was one of the big things that turned me away from Overwatch (the first one) for example, the gameplay was fun but I just wish I could choose who I was playing with.

Needless to say, I stick with singleplayer games these days, or at least less competitive multiplayer games. Games with good local multiplayer, like SSBU, are also pretty fun when I can get a group together.

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6 points

It’s a modern gaming thing, in my experience. If you play old multiplayer games, the communities are usually much nicer.

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12 points

Battle royal’s taught me what it would feel like to be gaslighted. Surely nobody thinks they are fun. The only sane answer is all my friends have conspired to induce paranoia in me.

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11 points

Battle Royals - for me, it’s about how the consequences heighten the tension, and how the threat of getting unceremoniously smashed back to the lobby heightens the victories.

Playing with friends makes the the whole experience fun. If you drop and have some downtime ‘just’ gearing up, you can chat and hang out and goof around. Then when shit kicks off, it’s just so much more impactful (imo) than a game where you’ve just died and respawned a bunch already and you can do the same again. The teamwork and communication has to be next level and it feels so damn good to win a round, especially when you’ve been on the back foot and had to claw your way out of tough fights.

No mind tricks, not fussed about loot boxes and skins, just awesome memories from when we where playing enough to get almost half decent at it.

…and now I’m missing Apex Legends, might reinstall and remember that my friends don’t play it any more

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5 points
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2 points

Hahaha ummm yeah as for your last sentence, I finally got around to getting a diagnosis for adult adhd recently and yes, having that focus naturally demanded of your brain by something you actually enjoy doing is definitely soothing. Kinda explains all of the activities I’ve always been drawn to (intense games, sim racing, rock climbing, skydiving etc)

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9 points

That downtime in a battle royale creates a really fun tension. Unfortunately, it does feel like dominant strategies emerge in that genre a little too easily, and then they become repetitive, so you don’t get that early feeling with the game for more than a few weeks.

MOBAs can take many forms, and a lot of them don’t look anything like an RTS, but they do usually give you the good parts of leveling up and becoming more powerful in an RPG over the course of about a half hour.

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9 points

Ahh, for some folks, MOBAs are RTS games with the worst bits taken out!

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5 points

RTS games are currently in a big slump (nobody’s really making them, and the player base on the ones that exist has seriously dried up) because most people only like half the game.

The people who love the micro end up going to MOBAs like League or Smite. The people who love the macro end up going to 4X/Grand Strategy like Stellaris or Crusader Kings. The market of people who equally enjoy both aspects is pretty small. Like, I’ll never buy a bag of Chex mix again, now that I know I can get a whole bag of just rye chips.

To make the scene even more anemic, the skill cap right now is so high. I know several people (including me) who tried to get into Starcraft 2, only for their first random opponent to be a person with 20,000 APM who thinks a match lasting longer than two and a half minutes is a slog. It’s not even possible to learn from your mistakes when you get stomped that hard, that fast. But the single-player part does nothing to prepare you (other than maybe letting you figure out what the buttons do), and it’s going to happen just about every time (because the only people still playing are the people who have been playing for a decade or more).

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3 points

Oh yeah, for sure, 100%. I know that this is incredibly opinions based. Every time I play a MOBA, I just think how much more fun I’d have playing an RTS!

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4 points

totally understandable, they’re so close in controls, but so completely different in gameplay and pacing.

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8 points

I highly disagree with the 2nd point

I hate RTS because there are so much going on everywhere at the same time that I just can’t handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and… damn how did they just send an army of 50 fellas??

MOBAs allow me to fully focus on the moment and whatever I’m doing instead of being perpetually late on the actions that need doing

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3 points

Yeah, I understand that, and I guess they’re not for everyone. I’ve got pretty severe ADHD and I love the “everything happening everywhere all at once” feeling that RTS has

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2 points

@potterman28wxcv @Blake

Imo theoretical #RTS development just stopped after StarCraft and total annihilation.

Sup com is my favorite but nobody really tried to reimagine what “RTS” should mean.

Not like COD -> Doom(2016) did for fps.

So both perspectives are valid and deal with unsolved problems that are unfortunately just hard and not profitable to solve.

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5 points

I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.

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6 points

I would respect your opinion about my opinion if you presented it as an opinion about my opinion…

Of course it’s just my opinion. I respect people who enjoy those games absolutely, 100%. No disrespect at all. I didn’t even say anything negative about MOBAs except the fact that I didn’t personally enjoy them. You’re taking this way too personally.

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5 points

Are you a more eloquent me? This is exactly what I feel about both Battle Royales and MOBAs. How and why? I just don’t see it. I have friends who enjoy both genres and I’ve talked to them many times and asked them to explain why they find it fun. I still don’t get it. Dark psychology indeed. That’s the only thing that explains it for me.

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4 points

Battle Royales: there are pros and cons to the format over traditional FPS. The real story here is that Fortnite in particular also frequently comes out with tons of fun and ridiculous weapons and items which is something that other companies don’t really do.

Ie: chrome that lets you turn into a fast moving blob, a katana with a charge dash range so big that it’s considered a mobility item, a handheld napalm cannon

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3 points

I have never played a MOBA but some quick sessions of Vainglory in an old iPhone… If that counts.

I can see the charm in the genre I guess… But battle royals? Hell no, you wrote it damn perfectly… It is a huge waste of time, whether it is for the grinding mechanics, or the camping mechanics, or the unfair situations, but that tension does well for streaming guys, I think that is why the genre got so popular? Like those brainless games that you see on social media like Facebook about driving trailers in messy roads or those Five Nights at Freddie’s kinds of games?

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2 points

the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter

Black Mesa?

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11 points

I was thinking more like Unreal Tournament 1999 kind of thing. Black Mesa was a decent game though, but I didn’t play any multiplayer.

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6 points

I’d recommend Quake Champions if it wasn’t dead as hell

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2 points

Totally agree with point #1. I was a staunch supporter of Fortnite when it was a zombie defense base building game. Then everybody latched on to the battle royale and I hated it, and every battle royale that hopped on the bandwagon afterwards.

Spend 20-30 minutes collecting loot just to win or lose it all in a sudden burst of conflict… shit gives me hypertension

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43 points

papers please. i thought i was doing pretty well in the beginning, but i guess it’s built in to the narrative of the game that no matter how hard you work, your family will still get sick and die, and the story progresses by you unknowingly screwing up and letting in a terrorist. not only are you responsible for paying for your own mistakes, it only gets harder and more unforgiving with each level. i realized pretty quickly that it’s not fun at all to spend my precious free time playing an extremely punishing game about working.

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54 points

It’s more of a tragic story than a game. The misery is kind of the point. If you don’t see that point or can’t enjoy that, then yeah, it’ll be terrible.

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11 points

The video game equivalent of Dostoevsky.

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23 points

Fwiw, it is absolutely possible to save your whole family in Papers Please. First time players aren’t necessarily expected to manage it, though, so you’re not wrong about losing family members being the intended experience. It’s definitely a game that tries to be “engaging” rather than " fun". I enjoyed it a lot back in college, but who knows how I’d feel now that I have a full-time job.

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15 points

The game is more of a short story. Which means the gameplay is intentionally grinding because the job is grinding. Which honestly IS bad gameplay, but delivers the message it’s going for. If reading depressing alt history dystopia is not how you want to spend your time, then I don’t blame you one little inch. ♥

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12 points

While i agree that it’s rather punishing, but to me it feels like that’s how it works under a dictatorship. I like how i need to work toward some of the ending by breaking the law

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11 points

For me, my “misery is the point” game was This War of Mine. I got it just before Ukraine, but still couldn’t stomach it. My first character had a kid that was constantly crying and whimpering and I just couldn’t do it. I was bad at it—if you can be good. I couldn’t help others in the ways that I wanted to. I couldn’t stop the whimpering. Then I went out as someone else and came back and the dad and kid left. And I had to stop there for a bit.

I set it down to come back later, then Ukraine happened. Where it was hard to stomach while I knew this was hypothetical and the Euro-setting was pretty abstracted from the current reality there—though still very present elsewhere—knowing that people on the ground were looking and sounding similar to what was happening in game and seeing that in news daily just cut off any desire I had to play. It’s powerful and DEEPLY empathetic, but that spiral of misery and failure was the point and it made it in spades.

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6 points

I feel these games are important, but I also know I don’t want to put myself through them. Thanks to people like you who tell me about them so I don’t have to play them myself lol

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7 points

That game should be mailed directly to dictators and war mongers everywhere.

“THIS. THIS is what you want for your people? For ANY people? “

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9 points

Agreed. I thought I would enjoy it but ended up not liking the game play.

I want to take it slow and thoroughly examine the papers but apparently I can’t because there is a time limit each day. Extremely stressful and unfun.

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5 points

Papers, Please has 20 different endings, you can definitely follow a different storyline!

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4 points

I only played that game briefly, and I was so confused with the game mechanics, maybe I didn’t stick with it for so long, but I remember it wasn’t very clear at the beginning how you should proceed?

Definitely sitting in my backlog though.

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3 points

Glory to Artstozka

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41 points

I wouldn’t necessarily say unfun, but “not for me”. Stardew Valley. I went in ready to relax and farm, but oh God, time moves quickly! And I only have limited energy per day. That wombo combo when I was starting out just stressed me out and I didn’t get into it immediately.

I know there are mods for it or that it’s a good game even with the time, but out of all possible farming type games there were plenty more my speed than Stardew.

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10 points

I wasn’t interested in it at all but then my partner (who has played it a ton) and I started a co-op game. Stardew is way easier and plain more fun if you’re playing it with someone else.

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3 points

Interesting, I hated playing co-op mode because player 2 wasn’t playing efficiently!

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6 points

The farm must grow.

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8 points

I guess the thing to remember is, days don’t actually matter.

If you spend 100 years to do anything, that’s okay. It really just has the most feature set of all the farming games.

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4 points

The first days are indeed really short. You have to upgrade your tools and your player to have days long enough to explore. It is still a limiting factor for big explorations. You have to pack your stuff. I can understand that it can be unfun.

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39 points

Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I’ve hundreds of hours into Factorio and it’s kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn’t do ANYTHING. Nothing was obvious to me. I didn’t understand where the A to Z was. I couldn’t find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

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15 points
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I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

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12 points

I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that

one classic example is the game “The Legend of Zelda” for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.

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7 points

I can understand thinking Riven (Myst 2) was made to force people to buy a guide or call a hotline. It had some extremely challenging puzzles. It was bearable without a guide, but you had to really pay attention to everything. but Myst 1 didn’t have anything insane.

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5 points

Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…

Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.

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4 points

For me it’s any Point and Click games. Nothing seems obvious.

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1 point
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30 points

Destiny 2. I played THE HELL out of Destiny 1, then 2 rolls around and it was like they forgot everything that people liked about 1.

You couldn’t access the story missions from the map, and you couldn’t replay them on demand, you could only play them off a playlist. There was a weekly heroic story mission that gave a powerful engram reward, then they removed the reward and people stopped playing even that. Eventually they removed the story missions entirely “because nobody was playing them”. Big brain move there!

In Destiny 1, each series of missions on a planet ended with a higher level “strike”. So you’d pick the missions off the map based on your light level, then level up to hit the strike, then move on to the missions on the next planet.

In D2, not only could you not see the missions, or what level you were supposed to be, the strikes weren’t present on the map at all, you could only play them on a play list and the play list was randomized. It was also bugged, often delivering the same strike over and over and others not at all, leaving gaps in the storyline and player experience.

They did patch things, like being able to play strikes on demand, then about 1/2 way through the life cycle Bungie decided to just delete 1/2 of the content in the game. New players would come in, have no access to the original story missions, no idea what was going on, and no idea how to proceed without watching a bunch of youtube videos showing the content removed from the game.

For existing players, they decided that people had spent too much time, in some cases hundreds of hours, curating their perfect weapon and armor sets. Rather than create better gear to replace what people loved, they artificially capped old gear to sunset it and force people to “upgrade” to crappier gear that replaced it. They intentionally didn’t make better gear because they were afraid of “power creep” and legitimately “explained” that they no longer knew how to design the game around the old gear. Funny, they didn’t have that problem when it was the ONLY gear.

Maybe it’s better now? I dunno, the way Bungie totally disrespected the time I spent playing and money I spent on expansions, they’ll never get another dime from me.

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7 points

My biggest issue is I just can’t keep up with the monetary demands of that game. Every time I finally had the excess money for an expansion they come out with two more.

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4 points

And now they just remove previous ones you already paid for!

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4 points

I played a little bit of Destiny 1. It was fun but I just wasn’t into MMO any more, but it was still fun to dick around solo and maybe group every once in a while. But I got 2 and instantly nothing made any sense and nothing was any fun. I doubt I clocked even 10 hours on the game before putting it down forever.

Good call on this one. I forgot I even played it until your description.

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