hoilst
My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd’s takeaway from that was “Soooo…we should fully voice the player character…twice over?”
Oh, and there’s a reason they went to a dialogue wheel…
I’m not worried about the bugs so much as I’m worried about the half-arsed mechanics Todd slipped in here that Bethesda really doesn’t know how to do properly (crafting, base-building, romance) that’s outside the scope of their skills.
I fear it’s gonna be “Todd Howard Tries To Clone No Man’s Sky, Mass Effect, And The Sims - But In SPACE! - And Fails Miserably”.
Yeah, it’s easy to have a bug-free game if everything is hard-scripted to play out exactly in one way. COD SP campaign set pieces are bug-free because literally everything was hand crafted to play out exactly the way it does for every player, in every instance.
They’re not games so much as they’re movie sets, and the player is just the lead actor. Acting simulators.