Halo wasn’t even all that great to be honest. It was popular because it was an accessible, easy to play FPS on a console during a time when those types of games were mostly played on PC.
Mine personally is that all past Reach were garbage, I’ll never forgive what 4 did to the lore, humanity being around and a spacefaring race back when the forerunners were was fucking stupid
What if I told you that 343 didn’t make that decision. Ever wonder why Guilty Spark called Master Chief reclaimer? Though I agree with your point, 4 was the last halo game I bought.
No way dude. it revitalized the fps genre which was circling the drain at the time, and some ideas Halo had are still felt in fps games today.
I disagree. Half Life was top dog back then with Counter Strike, and Unreal Tournament and Quake arena for the multiplayer arena fps genre.
I found Halo’s level design pretty boring and repetitive. The story wasn’t appealing to me either. I didn’t like the American-like militarism aspect. Especially in that post-9/11 period.
Oh? Maybe a bit hyperbolic perhaps. How bout this instead? Halo created a new renaissance for a genre that before Halo was niche, and afterwards became a powerhouse genre that drives the industry.
Halo under Bungie was pretty damn good.
They were unique for that OG Xbox era of consoles, and although there were a lot of great games on the PS2, the one thing they sorely lacked was a really good FPS. Timesplitters was close, but Halo was where FPS first felt designed for a controller. The level design was on point as well, things like The Silent Cartographer still hold up now. It wasn’t just a series of corridors.
Other devs cracked it by the next gen, notably Infinity Ward, but back in that generation Halo stood alone.
Totally agree! I remember being shuttled to the demo XBox by a GameStop employee who was fawning over the first Halo and I was not impressed having just finished Half Life 2