Using dishonest tactics to claw away market share won’t work with gamers. Steam got to where it is by good will, good prices and good features.
Yeah, making it a requirement for playing your physical copy of Half-Life definitely looks like good will to me.
And in turn diminished the industry’s piracy problm for many years, making PC Games market a stable ecosystem instead of letting all of PC gaming die.
Steam got to where it is by good will, good prices and good features.
Well, eventually.
When Steam was first released, the running joke was “steaming pile of shit”. It was slow, unreliable and only a couple of shades of green away from the worst color in the world. People complained about the birth of “always online” games and about paying full price but not even getting a box with it.
It’s not exactly unassailable now either. It’s my platform of choice as a user but for indie developers, the 30% cut is brutal and last I used it, the Steamworks SDK was pretty rough. The app itself also has a lot of legacy bloat like a built in MP3 player.
It’s ahead of the rest but I think “good will, good prices and good features” might be an overly romantic take on “it’s where all my games already are”.
the 30% cut is brutal
This part always confuses me. When Steam started allowing non-Valve games on their storefront, 30% was considered a bargain compared to selling your games at retail. In fact, PC versions of games were often $10 cheaper than their console counterparts specifically because distribution and platform fees were lower. It wasn’t until MW2 came out that PC prices started reflecting console prices.
It’s confusing to you that manufacturing, shipping, and selling physical copies of a game was more expensive than digital distribution? The world is very different today. Digital distribution is the norm and everybody knows you don’t need 30% to make it sustainable.
Valve is constantly looking for ways to help the customer, just in their own weird ass way. Having linux as a competitive option to windows and being able to refund/return digital games, as well as a built in mod searcher and loader being some of the things they brought to the platform because Valve employees themselves are gamers and want their platform to be useful towards gamers needs
I think they do hell the consumer. And agree it’s weird. But would argue against that being their goal with the caveat that what I’m about to say makes no real difference to anything.
I think they’re looking to increase profits first and foremost. However, because they’re not answerable to shareholders, they understand that the best way to do this is by building loyalty and ensuring “stickiness” loyalty. ¹
It’s still about money. They just understand that the safest way to make it is by having a long term view and not burning people.
the 30% cut is brutal
Reportedly Epic’s 12% barely covers costs and would not if they included transaction fees. 20% seems to be the bare minimum if you want a store to actually have good service, and then I’m giving Valve additional credit for sinking boatloads of money into general infrastructure, in the long term Proton alone is worth those 10%. Much unlike the rest of the stores (exception GOG) which take the same 30% and are run by humongous multinationals.
…and then there’s itch.io. If you’re a small and scrappy indie very much an option: They’re also small and scrappy. And they’ll probably shout at you if you try to upload a 20G game I very much doubt their servers would survive an AAA launch. OTOH, reportedly their average revenue split is 8% (customers can choose).
The difference is that Steam sells a ton of copies every single day. The vast majority of Valve’s fortune has come from that fee. People jump to defend Steam but it’s already been established by lawsuits against other major corporations that a 30% cut is mostly driven by greed.
I still remember being annoyed I suddenly needed to get a separate app just to continue playing counter strike.
Ah yeah, I was a bit of a hold out going to 1.6, but eventually all the servers started disappearing. That was like ~8 years ago… right?
“it’s where all my games already are.”
My pet theory is this was realized by epic and so the only reason they give games away is to “help” users build a library they won’t want to “leave behind” for another store platform. Once they reach the market share they were aiming for I fully expect the practice to stop.
Didn’t EA shut down Origin or at least make it optional?
Remember Valve is the company and Steam is the storefront/launcher.
Epic is the company, EGS is the storefront/launcher.
EA is the company, Origin is (was?) the storefront/launcher.