You are viewing a single thread.
View all comments View context
4 points

It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.

permalink
report
parent
reply
2 points

i wouldnt be too sure that fps and physics are tied, they managed to separate them for 76

permalink
report
parent
reply
10 points

As a game dev: this is 100% the developers fault. The engine knows how long it’s been between frames. Devs can use that information to keep everything running at the same pace regardless of 30fps, 10, or 120.

Next time you see a game with its speed tied to the frame rate, make sure you make some noise! Maybe devs will finally fucking learn.

permalink
report
parent
reply

Gaming

!gaming@beehaw.org

Create post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Community stats

  • 2.1K

    Monthly active users

  • 3K

    Posts

  • 54K

    Comments