29 points

They’ll save 60fps for the Special Edition in 3 years.

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8 points

Only on the “Pro” consoles that will have been released by then :).

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5 points

Xbox Series X X Xbox X (Elite edition)

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2 points

XxXboxelite69XxX

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1 point

Nah too straightforward

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3 points

Every 10fps a separate DLC.

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2 points

Only comes in a $50 bundle with horse power armor and various skins directly imported form older games.

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23 points

As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol

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10 points

If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.

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6 points

and in this case rhey made the wrong decision imo

games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite

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2 points

Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.

I don’t mind if they play it safe with Starfield.

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1 point

Double the frame rate is always better than marginally better visuals no one would even notice unless you have a magnifying glass to compare side by side

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6 points

This right here. As a 40+ gamer, I don’t mind 30fps. Been dealing with lower fps for a long, long time and its fine for me. But that just seems like an unreasonably low expectation of a AAA video games these days.

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3 points
*
Deleted by creator
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3 points

What’s really weird to me is the hard 30fps cap. Why not have at least an option to disable the cap and let VRR do it’s job?

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22 points

I’d rather see consoles be limited to what they can handle than a game to be limited for everyone because of what a single console can handle.

I want this game to be huge and look beautiful. If my PC can handle 60fps I don’t want to locked to 30fps because that’s all an Xbox can handle. And if I want to play it on an Xbox I don’t want it to be a blurry mess to get 60fps, I want it to look as good as it possibly can. Especially in a game like this where the visuals do a great majority of the storytelling when it comes to exploration and finding new things.

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12 points

Fully agree, I hate this recent trend of consoles effectively bottlenecking PCs.

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2 points

It will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.

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1 point

Yeah, but they can go above the bottleneck on the PC by committing to less on consoles, as per the article.

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4 points

It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.

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10 points

As a game dev: this is 100% the developers fault. The engine knows how long it’s been between frames. Devs can use that information to keep everything running at the same pace regardless of 30fps, 10, or 120.

Next time you see a game with its speed tied to the frame rate, make sure you make some noise! Maybe devs will finally fucking learn.

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2 points

i wouldnt be too sure that fps and physics are tied, they managed to separate them for 76

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3 points

Good then, because this is quite literally what Bethesda is doing with Starfield.

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1 point

Right, that was sort of the point of the post. People will complain about 30fps on console but this is the correct way to develop games.

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3 points

the fps lock isnt on pc

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2 points

Yes, I was praising that. I may have worded it in a confusing way.

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12 points

Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.

Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.

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9 points
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If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.

I suspect most games shipping this gen without 60 FPS modes are CPU bound.

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3 points

That’s a great point.

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9 points

This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.

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7 points
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That’s absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.

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19 points

I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard

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2 points

Yeah 30 to 60 is a big difference. Past 60 things definitely start looking real samey though.

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9 points

I wouldn’t say that’s accurate at all. Especially since providing more options to players is never a bad thing, letting them pick performance vs quality.

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6 points

At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.

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2 points

I don’t think I’ve played a native/ported PS5 game yet that didn’t have a toggle. This is an odd choice for sure.

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1 point

This helps the game be better on PC and later consoles. I’m down for it, it’s a welcome decision. And yes, I’m still salty they mixed levitation in Oblivion because of consoles.

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