They’ll save 60fps for the Special Edition in 3 years.
As someone who doesnt mind 30fps, there shouldnt be games running at 30 on new gen hardware anymore lol
If you target 60 fps you have to be more conservative woth poly counts, draw calls, shader complexity, rendering capabilities etc. You get have more you can play with on the rendering side and can technically have better visuals. It’s a dev decision. Devs will always need to make that decision until there are not hardware limitations.
and in this case rhey made the wrong decision imo
games like minecraft, runescape or WoW are still popular, why the hell are studios spending this much of their performance on having 4k resolution on every rock, tree and dust mite
Beth has historically had to make serious gameplay concessions because of consoles. Console limitations killed open cities and levitation on their engine in Oblivion.
I don’t mind if they play it safe with Starfield.
I’d rather see consoles be limited to what they can handle than a game to be limited for everyone because of what a single console can handle.
I want this game to be huge and look beautiful. If my PC can handle 60fps I don’t want to locked to 30fps because that’s all an Xbox can handle. And if I want to play it on an Xbox I don’t want it to be a blurry mess to get 60fps, I want it to look as good as it possibly can. Especially in a game like this where the visuals do a great majority of the storytelling when it comes to exploration and finding new things.
Fully agree, I hate this recent trend of consoles effectively bottlenecking PCs.
It will always happen. Games are going to generally target the lowest common denominator: the weakest of the current generation mainstream consoles. Right now, that means Xbox Series S.
It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.
As a game dev: this is 100% the developers fault. The engine knows how long it’s been between frames. Devs can use that information to keep everything running at the same pace regardless of 30fps, 10, or 120.
Next time you see a game with its speed tied to the frame rate, make sure you make some noise! Maybe devs will finally fucking learn.
Good then, because this is quite literally what Bethesda is doing with Starfield.
Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.
Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.
If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.
I suspect most games shipping this gen without 60 FPS modes are CPU bound.
This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.
That’s absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.
I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.