This isn’t surprising. Todd Howard already stated that given the choice between fidelity or framerate they would choose fidelity every time. It’s disappointing that he thinks that’s still what people want in 2023, but it’s not surprising.
At least give a performance/fidelity toggle like many games. Especially with how similar the Xbox architecture is to Windows, I’ve always wondered why devs can’t use some of the same tools to give console players more graphical options.
That’s absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.
I find 30 FPS strictly bearable with a controller, unplayable on mouse and keyboard
Nothing wrong with that. They want stability instead of poor performance and I can appreciate that decision. Games are best played on a system you can actually upgrade anyways, if you play console this is something that you should expect, maybe not now but in the near future as gen (pick a number) comes out
I think they should at least give console players the choice between 4k 30 fps or 1080p 60 fps Let’s be realistic here, 4k 60fps for a game of this size in this engine will require a BEEFY machine, nothing a current gen console can offer.
The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.
Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them. I really hope that’s not the case.
Especially because I bought a freaking 7900 XTX mainly for Starfield :D
Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them.
This is Bethesda were talking here lmao. Starfield is still running on the Creation Engine, which they’ve been hacking together since the Morrowind days.
What even is the point of selling the series x
Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.
Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.
If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.
I suspect most games shipping this gen without 60 FPS modes are CPU bound.