Because it doesnā€™t seem to matter currently if you play ranked games or casual games, the general experience tends to be the same. But one has numbers and things to go with it. You still get people playing to win in casual games and you get people dicking around having fun in ranked games, and the ranks donā€™t necessarily indicate how they play as a team and a whole bunch of other things that make it less than ideal.

10 points

Honestly for competitive games if youā€™re not playing to win, just donā€™t play. Whatā€™s even the point?

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3 points

Thereā€™s different levels of playing to win though. I play a lot of R6 Siege. In the evenings I mostly play casual with my friends. Iā€™m either using the random button to pick my operator for variety, or Iā€™m playing all shotguns for a battle pass challenge or Iā€™m trying to find ridiculous places to put a frost mat.

Within that structure Iā€™m trying to win the rounds, but it doesnā€™t matter if we lose. Iā€™m just having fun in a game with my friends.

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10 points

What counts as a ā€œcompetitive gameā€ - is it anything where there are winners and losers or something more specific?

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3 points

Can you think of a game that exists in a gray area? Most games I would consider competitive multiplayer games are pretty obviously so. Maybe something like a BR game where youā€™re expected to not win. Or Elden Ring where the competitive multiplayer aspect is de-emphasized. Do those games even have casual and ranked modes?

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1 point

I said something similar in another reply, but I canā€™t think of any games where winning/losing is possible but doesnā€™t change my enjoyment. Even elden ring invasions feel better if you win the encounter.

The only thing that could come close is an encounter like that or in something like DMZ where you can talk it out and join forces, but maybe thatā€™s just another form of winning.

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3 points
*

MTG Arena - thereā€™s a regular play queue and a ranked queue, and people definitely play to mess around and try new decks for fun. This of course doesnā€™t cease to induce salt from sweaty gamers in the play queue.

Even ignoring games that you consider ā€œin the gray area,ā€ who are you to say someone canā€™t find a way to have fun in a game that doesnā€™t align with your way of having fun? Not everyone is playing the game hoping to land on an esports team.

Edit: Iā€™m mostly referring to casual queues - ranked queues being hyper competitive does make sense. Iā€™ve just seen the same argument made that casual queues should be the same level of competitive.

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Co-op games that let you troll your buddy?

Things like L4Dā€™s primary mode and Portal 2ā€™s co-op mode.

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3 points

Smash Bros? Plenty of people play it as a competitive fighting game while others just like to goof around with their friends.

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1 point

i think a competitive game would be like CSGO where itā€™s often pretty intense and thereā€™s a lot of mechanics to learn and often times your pretty frustrated when you lose as opposed to like call of duty where it doesnā€™t really matter if you win or lose (or didnt in older titles)

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Another name for them would be adversarial multiplayer. But, basically yes. Anything where there would be winners and losers is what I would call a competitive game.

Though others narrow it down further to more high skill adversarial games like Quake and Counter-Strike and League of Legends/DOTA for their professional competitive leagues.

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1 point

Trying to think of an example of any games I play where winning or losing is possible, but doesnā€™t affect my enjoyment.

Iā€™m coming up short, I donā€™t think I can honestly say that I have one. Anyone else?

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2 points

i think a competitive game would be like CSGO where itā€™s often pretty intense and thereā€™s a lot of mechanics to learn and often times your pretty frustrated when you lose as opposed to like call of duty where it doesnā€™t really matter if you win or lose (or didnt in older titles)

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48 points

There was a brief time in the late 90s to early 2000s where youā€™d just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didnā€™t track scores or stats between games, and there wasnā€™t a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or teamā€“it just seemed like everyone was happy to be able to play online. Maybe itā€™s just because Iā€™m older now and Iā€™m looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I donā€™t have the energy or will to deal with people the way itā€™s set up now.

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2 points
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3 points

Thereā€™s a customs browser in Halo MCC that is essentially that. There are a lot of fun game modes to be found on there.

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5 points

I remember those times. They were awful. I had no fun if the people I started the match with werenā€™t the same I ended it with. What was the point? Itā€™s not fun if I canā€™t even tell if Iā€™m getting better at the game. I didnā€™t need to be the best Counter-Strike player, but I wanted to play actual Counter-Strike.

However, while this isnā€™t necessarily mutually exclusive, those games that let you run your own servers will actually survive to be seen by future generations, unlike just about every game with matchmaking these days that wonā€™t let you run the game in LAN or on a private server. Itā€™s possible to have both, but devs donā€™t want to.

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I was there. I would prefer to go back to that. At least youā€™d be able to find communities that have the same idea of what makes the game fun. Random matchmaking sucks donkey dick for making friends.

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2 points

xonotic, sauerbraten, 0ad

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4 points

I was also there but itā€™s not a really good system when scale up. If you are from the same era, and if you did not own a clan server, they can kick you out for whatever reason. (Like killing a mod one too many times.) And for competitive games that really doesnā€™t work well, thatā€™s why old server has that after round auto balancing mod, it shuffles player around base on how they performed. A fake way to try balance the team. Ie. I was kinda decent capper for 3wave ctf, grenade rocket jump and all that. So if opponent doesnā€™t have a good sniper or also decent enough capper, I can usually win the game even when our team is a bit short on players. Then when auto balancing come around to balance players, it actually make it less balance.(you also canā€™t dial it too much that you got spawn camped and thus one side of player just quit to find another server.)

And it also not helping if you go to a clan server and the clan all want to stay on the same team. Which often leads to players go in/out frequently.(thatā€™s why later on GameSpy can even show match status so you can choose to join or not.)

A well managed server pool and MMR system helps resolve all those issues, and scale up really well.

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1 point

And you might even get to know people who visited the same dedicated server, and make friends.

I even got admin access and set up some mods (pyro dodgeball night woo).

Good times.

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1 point

The problem with non balanced lobbies is that they can be completely wrecked by someone who is more skilled.

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2 points
*

This is especially true in games like Starcraft where even the tiniest difference in skill results in a total face stomp.

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This is still an issue with matchmaking systems intended to keep the game balanced in developer controlled servers though, so I donā€™t know what the relevance is.

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1 point

Its a lot less of an issue so itā€™s obviously relevant.

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2 points

It actually sounds better yeah.

Donā€™t I know you from somewhere? šŸ¤”

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40 points

Smash Bros uses/used ā€œFor Funā€ and ā€œFor Gloryā€, which I thought was pretty cute.

I think there is an issue with saying that ranked is ā€œplaying to winā€ though, since people in non-ranked games are still trying to win. They probably donā€™t want the pressure of ranked, or maybe just donā€™t want to play the meta.

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11 points

I think there is an issue with saying that ranked is ā€œplaying to winā€ though, since people in non-ranked games are still trying to win

And also people in ranked may still be having fun

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1 point
*

I play LeagueOfLegends and play exclusively Normal Draft only. The pressure and toxicity is just to much.

Aside from that, donā€™t care much about the rank. Itā€™s just more that people expect and force you to play ā€˜at your bestā€™ and if you donā€™t. Well expect to be spam pinged, insulted and even trolled because ā€œyou died once because you played badā€.

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10 points

Ranked can simply be for fun for lots of people.

I enjoy playing against people with about the same skill level.

On casual/for fun I either get owned or Iā€™m owning.

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Gaming

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From video gaming to card games and stuff in between, if itā€™s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gamingā€™s sister community Tabletop Gaming.


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