Because it doesn’t seem to matter currently if you play ranked games or casual games, the general experience tends to be the same. But one has numbers and things to go with it. You still get people playing to win in casual games and you get people dicking around having fun in ranked games, and the ranks don’t necessarily indicate how they play as a team and a whole bunch of other things that make it less than ideal.
There was a brief time in the late 90s to early 2000s where you’d just hop into an open server. The lobby would keep the same players as it went round to round and people would just filter in and out as they felt like it. It didn’t track scores or stats between games, and there wasn’t a leveling or progression system that followed you. You just played through the round as it came. People seemed to care a whole lot less about their record or team–it just seemed like everyone was happy to be able to play online. Maybe it’s just because I’m older now and I’m looking back at it with rose tinted glasses, but I wish we could go back to casual modes like that. I don’t have the energy or will to deal with people the way it’s set up now.
I remember those times. They were awful. I had no fun if the people I started the match with weren’t the same I ended it with. What was the point? It’s not fun if I can’t even tell if I’m getting better at the game. I didn’t need to be the best Counter-Strike player, but I wanted to play actual Counter-Strike.
However, while this isn’t necessarily mutually exclusive, those games that let you run your own servers will actually survive to be seen by future generations, unlike just about every game with matchmaking these days that won’t let you run the game in LAN or on a private server. It’s possible to have both, but devs don’t want to.
I was also there but it’s not a really good system when scale up. If you are from the same era, and if you did not own a clan server, they can kick you out for whatever reason. (Like killing a mod one too many times.) And for competitive games that really doesn’t work well, that’s why old server has that after round auto balancing mod, it shuffles player around base on how they performed. A fake way to try balance the team. Ie. I was kinda decent capper for 3wave ctf, grenade rocket jump and all that. So if opponent doesn’t have a good sniper or also decent enough capper, I can usually win the game even when our team is a bit short on players. Then when auto balancing come around to balance players, it actually make it less balance.(you also can’t dial it too much that you got spawn camped and thus one side of player just quit to find another server.)
And it also not helping if you go to a clan server and the clan all want to stay on the same team. Which often leads to players go in/out frequently.(that’s why later on GameSpy can even show match status so you can choose to join or not.)
A well managed server pool and MMR system helps resolve all those issues, and scale up really well.
I was there. I would prefer to go back to that. At least you’d be able to find communities that have the same idea of what makes the game fun. Random matchmaking sucks donkey dick for making friends.
The problem with non balanced lobbies is that they can be completely wrecked by someone who is more skilled.
This is still an issue with matchmaking systems intended to keep the game balanced in developer controlled servers though, so I don’t know what the relevance is.
Smash Bros uses/used “For Fun” and “For Glory”, which I thought was pretty cute.
I think there is an issue with saying that ranked is “playing to win” though, since people in non-ranked games are still trying to win. They probably don’t want the pressure of ranked, or maybe just don’t want to play the meta.
I play LeagueOfLegends and play exclusively Normal Draft only. The pressure and toxicity is just to much.
Aside from that, don’t care much about the rank. It’s just more that people expect and force you to play ‘at your best’ and if you don’t. Well expect to be spam pinged, insulted and even trolled because “you died once because you played bad”.
What about the people who play to win for fun
That statement comes off a bit disingenuous when you qualify like that.
One might get the idea that you’re inserting the same toxic behavior we see in competitive games so often into this conversation.
A simple “Yes” would have sufficed and I wouldn’t have thought twice about your sincerely on the subject.
Chivalry 2 might be the only PVP game I played where I often still have fun when losing.
Completely agreed with this! I actually avoid competitive elements in games, such as PVP in MMOs, because they almost exclusively have a hugely toxic community.
The one and only time I’ve enjoyed PVP is when an MMO was testing it on the public test server, and offered a reward for players who did at least one match. Because it didn’t matter if you won or lost, you got the reward for playing either way, it was just a bunch of people having a really chill time. If it was like that all the time, I’d do it more often.
It makes me wonder if the easiest way to get rid of the toxicity in online gaming is to get rid of all the points, scores, and prizes, so the only reason to play is because you enjoy it.
I just wish “gamers” would get less angry, anger management or something.
Something that really doesn’t help is that although I am a gamer, I hear about how toxic many multiplayer environments are, so I never join them. I’ll only play with my real life friends, who aren’t going to call me a racial slur if I make a mistake or am honest-to-goodness bad at the game.
A toxic environment leads to droves of people who won’t tolerate it fleeing. Most people who won’t tolerate toxicity also would not perpetuate a toxic environment themselves—in other words, the toxicity drives out lots of non-toxic people. Now the proportion of toxic to non-toxic people is much more slanted towards the toxic.