CloudConvert.com might as well be my fucking home page.

22 points

I use an extension that automatically converts it. I can’t stand webp

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33 points

If it’s for firefox then I’m gonna need the name of said extension

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37 points

Not OP, but I’ve been using WebP / Avif image converter for many months now and am very satisfied with it.

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19 points

I love you

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5 points

I don’t save comments often, but I saved this one. Trying to deal with this format is exceedingly tedious at scale

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4 points

yo just search for “save webp as” firefox extension. I got it specifically for this (lots of d&d sites use webp)

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-5 points

bro it’s an image format how does it affect you in any way? “oh no this file is .webp rather than .png my life is over”

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-9 points

It performs no better than existing formats and only serves to fracture format adoption and usage with no benefit. In fact it has costlier compression, and currently has exploited vulnerabilities with a cvss over 8. If you have no techical interest in the subject, you could at least not be an asshole.

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4 points

It performs significantly better than existing formats what are you talking about

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-9 points

I don’t even understand the point of webp. Why do we need to make pngs and jpegs smaller? Who has internet that can’t handle those files most of the time? It’s not like people are posting 500 mb images.

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-8 points

Neither do I. I’ve heard so much from so many people about it being a ‘better’ extension in all these ways but I mean… it just comes off like audiophile-style conversations about how this specific record player with x speaker set allows for the warmth better than this other set that costs the same amount of money. That amount being your blood, various organs, and the life energies of everything in a 50 mile radius.

How is it better when no one fucking supports it?!

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14 points

Um, not to be nosy, but, how did you get from money to flesh, blood and life energies?

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9 points

Where I’m from, a frigid corner of the 9th circle of hell, both the United States Dollar and Tears of the Innocent are used interchangeably.

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13 points

When your site serves each user 20+ images and you get millions of unique users a year, saving 25-35% on each image translates into a LOT of saved bandwidth

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11 points

“No one supports it” because support doesn’t just happen overnight. These things happen slowly. Same way they did with jpg and png.

Sure, part of the “better” is the audiophile “better quality” thing. But the major point is that it’s objectively a better compression. Which means less data needs to be transfered, which means things go faster. Sure people claim they “don’t notice” an individual image loading, but you rarely load one image, and image loading is often the bulk of the transfer. If we can drop that by 30%, not only does your stuff load 30% faster, but EVERYONE does, which means whoever is serving you the content can serve MORE people more frequently. Realistically, it’s actually a greater than 30% improvement because it also gets other people “out of your way” since they aren’t hogging the “pipes” as long.

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15 points

Cell connectivity.

A physical internet connection doesn’t have many issues as at all with bulkier formats, but cell networks – especially legacy hardware that is yet to be upgraded – will have more issues sending as much data (i.e. more transmission errors to be corrected and thereby use up more energy, whereas the power cost of transmission error correction for cabled networks is negligible).

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-3 points

Even when I have one bar, as long as I have a connection, I won’t have a problem with a 50k png. A screenshot on my 27" monitor is less than that. And the legacy hardware was designed with pngs and jpegs in mind because they didn’t have webp at the time. So that really doesn’t make sense to me.

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8 points

It’s less about individual small screenshots (PNGs for example are pretty large with real photographs, which can take minutes to load with a bad connection) and more about multiple images on one site. User retention is strongly affected by things like latency and loading speed. The best way to improve these metrics is to reduce network traffic. Images are usually the biggest part of a page load.

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48 points

It’s not about the bandwidth and ability when you’re reducing file size. It’s the aggregate of doing so when the site has a large number of those files, multiplied by the number of times the files get pulled from a server.

It’s conserving size for the provider. Most commercial servers have metering.

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13 points

Large companies that serve a ton of content. CDNs, image hosts, Google, Facebook, etc. 1% of their traffic adds up to a lot.

Also people in limited bandwidth situations - satellite links, Antarctica, developing countries, airplanes, etc.

Finally, embedded systems. The esp32 for example has 520kb of ram.

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5 points

But maybe 500 people are posting 1 MB images? These concepts ain’t hard, mate.

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-5 points

If your web page has 1 mb jpegs, sure, you need webp. Because you don’t know how to add appropriately-sized images.

Again, a jpeg of png of a 27" monitor screenshot is like 50kb.

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2 points

Please extrapolate a bit. I used the numbers to make it easy for you. Let’s try again.

10 000 people posting 50 KB images. And we are right back where we started. Webp is objectively better than old JPEG.

Also, “a jpeg of(‘or’?) a png of a 27” monitor screenshot" makes no sense. Jpegs and pngs are not the same filesize for the same image, and the diagonal dimension of a monitor is irrelevant. Are we talking 1080p, 1440p, or 2160p?

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0 points

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12 points

I’m a little out of the loop on webp. What makes it problematic?

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33 points

A lot of things don’t support it yet, but it’s technically a better compression format

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5 points

Better than JPEGxl?

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1 point
Deleted by creator
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23 points

Nope. JPEG XL is more modern and delivers lower file sizes without fucking up image quality as much. Downside is that, right now, JPEG XL is actually supported by even less things, because it is still so new.

But it is an industry standard rather than just Google trying to push its own thing, so I do expect it to overtake WebP in a few years.

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10 points

better compression that’s often configured wrong by site admins and the quality is shit-tier.

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3 points

Not really.

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19 points

This is how every new thing starts though. You don’t just get better standards overnight. Jpg and png didn’t happen overnight either. PNG had this problem for quite a while.

It’s not a problem with WebP. It’s a problem with tooling that aren’t moving forwards to objectively more effective formats.

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4 points

Yea I have nothing against WebP myself. I also wish HEIC was more widely supported

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-3 points

Not really though

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5 points

WebP is in no way new

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154 points

Webp

Developed by google, for google products.

Not guaranteed to work with google products (looking at you google voice.)

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91 points

Guaranteed support will be dropped at random in the future.

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26 points

The Google Way.

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11 points

Probably because nobody uses it.

The whole “Google will kill it” meme is a self fulfilling prophecy.

Google creates thing.

Everyone thinks Google will kill that thing, so nobody uses it.

Google kills the thing because nobody uses it.

And the cycle continues.

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1 point

Dunno about “nobody.” Tons of sites use it. Hell, Telegram uses it for stickers exclusively. We use it everywhere on my job’s website

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2 points
-8 points

Just rename the file extension to .png. Works for me.

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6 points

or jpg. you’re just tricking your os to hand-off opening the file to your default image viewer.

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9 points

Yeah, that image viewer is likely using an image library that supports WebP without the image viewer devs being aware of that.

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1 point

I’ve run into webp saving game screenshots for backgrounds in the past and figured that trick out.

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