132 points

It doesn’t actually need 130gb of updates, that’s the fun part. They probably only made a couple gigabytes of changes at most, just their shitty folder/packing structure requires downloading every single ‘unit’ of the game again because they made minor changes

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67 points

What the hell? Surely someone at their professional game development studio is capable of writing a patcher? It’s not black magic.

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47 points

But hosting and letting everyone download the whole file is cheaper for them.

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17 points

Surely the bandwidth costs alone should be more expensive, no?

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3 points

Meh. Ranged download is a thing.

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40 points

Well, I know this one girl who’s really good at repacking shit… maybe she could teach some of their devs!

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25 points

I’m sure she could teach them to FIT the updates into a much smaller file.

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7 points

It is extra work for them so they make more money by not having a team implementing a patching system that can handle distributing only the changes. They just don’t care.

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5 points

They probably encrypt the packages so one small change changes the whole file.

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75 points

Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.

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68 points

Ark is total madness. Every map has a copy of every dinosaur. Not just the dinos for that map, but all dinos in the game. That’s because you can transfer dinos, so somebody may transfer a dino to your map from a mao that you don’t have the DLC for. And you still need to be able to see and interact with that dino.

I wonder if the new Ark Ascended fixed that.

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33 points

I’m no game dev, but did they not consider saving the dinos once and loading them in to each map as required?

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46 points

That would be object oriented programming. They took the subject occidented antigramming approach to development.

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11 points

They probably tried and failed. IIRC the original Ark was build on a pre-release version of Unreal engine 4. There were probably loads of things missing or broken in that engine. When they couldn’t make UE load assets from a shared storage location, it was probably just easier to ship all dinos with every map.

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19 points

The new ark fixed nothing. Except semi playable frame rates. It’s great if you want to run a game at 12fps on a 4090.

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7 points

That’s just hysterical. I’m out here learning and strictly following rules of OOP and these motherfuckers just do whatever

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18 points

Need a fucking server farm to have that one installed because no one on that development team knows what they’re doing. Isn’t there some duplicate remover a fan made that slims it down by a significant margin?

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8 points
*

I don’t play ark, but if what I read in this thread is to be believed, I’m pretty sure you’d have to repackage the game which is a big copyright nono. Also you would have to redo it with pretty much every content patch. So, probably not.

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2 points

Yeah might be for just local play, not official servers. Idk tho 🤷

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55 points

I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?

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62 points

Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldn’t handle real-time decompression), so a lot of space is being taken up by audio that’s never used in languages you don’t understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.

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21 points

Titanfall started that, iirc. I wouldn’t mind so much if they let you choose which languages you want installing.

At least some of the PS5 hardware is adding compression back again, so of those games are smaller on PS5 than on PS4.

CoD is an unoptimised piece of shit though. Their business model appears to be snuffing out the competition by filling your drive so you can’t play anything else. The last Activision game I installed was the Tony Hawk remaster. I have no interest in CoD at all.

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8 points

fitgirl repacks come with optional lang data

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5 points
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8th gen? Compression worked fine on much shittier hardware. It shouldn’t be hard to decompress audio in memory.

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23 points

I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.

The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).

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4 points

Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.

What? Are they using some special non-PBR effects?

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3 points

Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀

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10 points

I’ve played gorgeous indie games that take up less than a gig. Surely we can do better than 100+GB for a shooter.

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14 points
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btw size of wii u/switch games is pretty impressive.

BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gb

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9 points

And they look fantastic, though the art style certainly helps a ton.

I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.

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5 points
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I recommend you to play Xonotic. It takes 1GB on disk and looks good.

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4 points

Cool, it’s open source too!

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6 points

Yes and audio files as well

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46 points
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I want you all to realize that elden ring, one of the most detailed, intricate, and eye pleasing games we have, is 60 gb. 60. And on consoles pushes it to 45 gb.

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13 points

one of the most detailed, intricate, and eye pleasing games we have

I would have not thought of Elden Ring with this description. Maybe I played it to early and it got cleaned up a bit?

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18 points

It is a very pretty game, but because of art direction, not high quality textures, which is what a lot of the space comes down to

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2 points

Oh yeah I agree with that. But I feel like you could probably find some 64mb games as an example as well ha

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1 point

I thought it was my trashy OLED TV but everything is so grainy looking I couldn’t play for more than a few hours.

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39 points

I feel blessed I don’t like FPS games in general so COD was never my thing.

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