It doesnât actually need 130gb of updates, thatâs the fun part. They probably only made a couple gigabytes of changes at most, just their shitty folder/packing structure requires downloading every single âunitâ of the game again because they made minor changes
What the hell? Surely someone at their professional game development studio is capable of writing a patcher? Itâs not black magic.
But hosting and letting everyone download the whole file is cheaper for them.
Well, I know this one girl whoâs really good at repacking shit⌠maybe she could teach some of their devs!
Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.
Ark is total madness. Every map has a copy of every dinosaur. Not just the dinos for that map, but all dinos in the game. Thatâs because you can transfer dinos, so somebody may transfer a dino to your map from a mao that you donât have the DLC for. And you still need to be able to see and interact with that dino.
I wonder if the new Ark Ascended fixed that.
Iâm no game dev, but did they not consider saving the dinos once and loading them in to each map as required?
That would be object oriented programming. They took the subject occidented antigramming approach to development.
They probably tried and failed. IIRC the original Ark was build on a pre-release version of Unreal engine 4. There were probably loads of things missing or broken in that engine. When they couldnât make UE load assets from a shared storage location, it was probably just easier to ship all dinos with every map.
Need a fucking server farm to have that one installed because no one on that development team knows what theyâre doing. Isnât there some duplicate remover a fan made that slims it down by a significant margin?
I donât play ark, but if what I read in this thread is to be believed, Iâm pretty sure youâd have to repackage the game which is a big copyright nono. Also you would have to redo it with pretty much every content patch. So, probably not.
I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldnât handle real-time decompression), so a lot of space is being taken up by audio thatâs never used in languages you donât understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.
Titanfall started that, iirc. I wouldnât mind so much if they let you choose which languages you want installing.
At least some of the PS5 hardware is adding compression back again, so of those games are smaller on PS5 than on PS4.
CoD is an unoptimised piece of shit though. Their business model appears to be snuffing out the competition by filling your drive so you canât play anything else. The last Activision game I installed was the Tony Hawk remaster. I have no interest in CoD at all.
I make VRChat avatars and Iâve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture thatâs just like, the walkie talkie on a character. Itâs so unessciary and while excess materials isnât the only reason the game is unoptimized, itâs very telling of how much optimizing they actually do (basically none).
Like a whole ass material for a tiny texture thatâs just like, the walkie talkie on a character.
What? Are they using some special non-PBR effects?
Nah just donât like uv unwrapping and mapping properly Iâm guessing đ
Iâve played gorgeous indie games that take up less than a gig. Surely we can do better than 100+GB for a shooter.
btw size of wii u/switch games is pretty impressive.
BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gb
And they look fantastic, though the art style certainly helps a ton.
I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.
I want you all to realize that elden ring, one of the most detailed, intricate, and eye pleasing games we have, is 60 gb. 60. And on consoles pushes it to 45 gb.
one of the most detailed, intricate, and eye pleasing games we have
I would have not thought of Elden Ring with this description. Maybe I played it to early and it got cleaned up a bit?
It is a very pretty game, but because of art direction, not high quality textures, which is what a lot of the space comes down to
I feel blessed I donât like FPS games in general so COD was never my thing.