I can definitely recommend it tho! And it’s more expensive than an SSD than can hold it and 40 other games
edit: (to clarify) ssd’s are cheap af. If you can buy a game for 80 euros, you can buy an SSD for 15 (or more)
That’s when you learn that
a) you can upgrade laptops with a larger SSD and
b) that it’s a bad idea to buy one that has the SSD soldered on…
Orrrrr just don’t buy games that routinely require you to have 250gb of space dedicated to them.
Hi! Welcome to English 101.
Today, you get to learn that the phrase “selling” here means “recommending”.
It has nothing to do with literal transaction of goods or services for money. Instead, it is based on the concept of “salesmanship”, or convincing someone of the value of something - be it an idea or product. Recommending something is a method of selling it.
I feel blessed I don’t like FPS games in general so COD was never my thing.
Would it affect anything if a total size + recent updates’ sizes were shown on the store page in bold? Shitty internet is still a thing, and getting a bigger drive isn’t as problematic as just not wanting this behemoth to hoard free space you could use elsewhere.
Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.
Ark is total madness. Every map has a copy of every dinosaur. Not just the dinos for that map, but all dinos in the game. That’s because you can transfer dinos, so somebody may transfer a dino to your map from a mao that you don’t have the DLC for. And you still need to be able to see and interact with that dino.
I wonder if the new Ark Ascended fixed that.
I’m no game dev, but did they not consider saving the dinos once and loading them in to each map as required?
They probably tried and failed. IIRC the original Ark was build on a pre-release version of Unreal engine 4. There were probably loads of things missing or broken in that engine. When they couldn’t make UE load assets from a shared storage location, it was probably just easier to ship all dinos with every map.
That would be object oriented programming. They took the subject occidented antigramming approach to development.
Need a fucking server farm to have that one installed because no one on that development team knows what they’re doing. Isn’t there some duplicate remover a fan made that slims it down by a significant margin?
I don’t play ark, but if what I read in this thread is to be believed, I’m pretty sure you’d have to repackage the game which is a big copyright nono. Also you would have to redo it with pretty much every content patch. So, probably not.
I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldn’t handle real-time decompression), so a lot of space is being taken up by audio that’s never used in languages you don’t understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.
Titanfall started that, iirc. I wouldn’t mind so much if they let you choose which languages you want installing.
At least some of the PS5 hardware is adding compression back again, so of those games are smaller on PS5 than on PS4.
CoD is an unoptimised piece of shit though. Their business model appears to be snuffing out the competition by filling your drive so you can’t play anything else. The last Activision game I installed was the Tony Hawk remaster. I have no interest in CoD at all.
I’ve played gorgeous indie games that take up less than a gig. Surely we can do better than 100+GB for a shooter.
btw size of wii u/switch games is pretty impressive.
BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gb
And they look fantastic, though the art style certainly helps a ton.
I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.
I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.
What? Are they using some special non-PBR effects?