4% of people are completely uncultured and don’t realize “You can literally talk to animals!”
It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
I think some things could be fixed by having party members able to butt into conversations.
Like Asto turning on the charm for a charisma check, or have Karlach threaten to cut somebody’s plums off if they don’t let us in.
For a party based game with so many cutscenes, you feel weirdly on your own as soon as you start one.
I think that’s one of the biggest complaints people have had of the dialogue system. It’s really annoying to have a person in your party who could nail the conversations, but not be able to use them.
Especially when you walk into a conversation with a person specifically interested in one of your party members, but that specific member just has to stand there silent.
Dynamic difficulty feels cheap to me, and I imagine it does for the developers too, which is why they give you nearly perfect information in a way that a DM probably never would. When I played the RE2 remake, the one mod I wanted was one that would turn off dynamic difficulty; that mod would eventually exist, but after I had long since finished the game. At the time, there was little else besides mods that enhanced Claire’s wet t-shirt physics.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
Can’t wait to do a second run.
As much as I agree with your opinion on save scumming, truth is all of the Infinity Engine games were like this as well. Even if you’re a seasoned D&D player, it’s all too easy to get completely wiped in the dungeon at the beginning of BG2 to an imp because barely any of your party’s attack rolls are successful at Lvl 1.
It’s not a good dm that fudge rolls and adjust difficulty. It’s a dm you like. And it’s a game you like.
It’s not fudging roles, it’s making NPC decisions that help keep the game moving forward.
A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I’m completely losing a fight.
Going that way, there’s no reason to completely lose a fight in BG3. You can flee and resurrect everyone, unlike in most tabletop games.
Which leads to what I was saying : if tpk is the doing of the party, through its decisions, carelessness and/or poor play, they deserve to die.
Don’t tell the forums that, they’re convinced it’s an unplayable woke government ops pathetic remake zoophilia kissing simulator insult to d&d. It’s got so many bugs you can’t play it on anything short of a super computer, and is targeting children with it’s addicting gameplay and low system requirements.
Every day there’s a new 3 page screed expanding each of the above adjectives into paragraphs of garbage. Yet somehow most of the authors don’t own the game, and it’s has a overwhelmingly positive rating…
Act 3 is pretty janky at times and they seriously need to give you vertical camera controls (xcom figured this out like 15 years ago!) but it’s still a fantastic game. Lots of valid critiques, but still a great game
Like the tactical view/o? Or just move up and down? Because that’s annoying sometimes.
If you’re in a multi-story fight (very frequent in act 3 in particular) there is no way to force the camera and cursor up/down a story. You have to physically travel with the cursor and pray it doesn’t freak out OR click on pictures in the turn order and hope the pathing can figure it out on its own (which it often can’t).
Don’t tell the forums that, they’re convinced it’s an unplayable woke government ops
This is far too many Steam forums lately, and I don’t know why or what hurt these people. If you ask the Steam forums, Suicide Squad: Kill the Justice League failed because it went woke and hired some diversity consultancy firm that only these people know the name of and hold up as the antichrist.
You mean to say that you didn’t already know what Sweet Baby Inc. really weird name by the way is before some chuds declared them to be the biggest bad influence to human culture?
You don’t leave a detailed review unless you want to support the artist in question or you fucking hated it so much that you would take the time to warn others away or you want to be intentionally confrontational and act like a troll. In a huge game like bg3 or Suicide Squad the artist support is fractured at best so all your left with is the bile
These aren’t the reviews, they’re the forums. Used to be you could ask a question and get an answer from a fan or often times the developers. Now it’s just people crying about games being “woke”, as though that word actually means anything anymore, even in a game as near-universally beloved as BG3. But you can find the same thing happening in Starfield, Suicide Squad, or even Skullgirls.
It did have a “literally unplayable” save deletion bug on Xbox until recently. I just waited for them to fix it before spending my money.
I played 100+ hours on Xbox before that was patched and never had a problem so “literally unplayable” is really a bit much.
A bunch of less lucky people did exactly that and then lost 100+ hours of progress.
It’s an essential feature of the game. Literally. Unplayable.
TBH it’s really not that surprising, just classic gatekeeping - cRPGs were very niche for a long time and those people dislike the fact many new people are suddenly interested in them because of this game.
I kinda get it in a way, I think some other games in the genre deserve this success more, but at the end of the day it’s still better than most of the shit released lately.
Got any examples? I’ve been a crpg fan since my teens, but there’s so many I haven’t tried. Any game that deserve success more than bg3 is a game I should probably give a shot!
I think Pillars of Eternity is way better than BG3 - I prefer its combat, story, writing and art style. It’s also a very big game, fairly similar to BG3 I think. It also has a sequel which I haven’t played yet.
Just gonna hang back for that first big price drop.
Agreed. This is one of those situations where I actually want to vote with my wallet if I can. They made a stellar game, it want them to make a shitload of money. That’s the only way we’re going to get another game of BG3 quality.
It’s worth it full price. On GOG. Play it with a 4 player party on one copy. Then buy more copies once there is a sale / once you want to support the devs.
Definitely BG3 earns the rare title of ‘a complete game’ and presents a great experience.
It’s not that rare. You just have to expand your horizons beyond the AAA games with the most marketing.
This really is one of those games that’s worth it at full price. Save waiting on a sale for the half-finished games that shouldn’t be priced as high as they are.
I still have to find the time to complete this game one day.
I think the biggest draw toward BG3 is the replay-ability!
I think I had 200+ hr on my first play through, but I made decisions, that I won’t say for spoiler reasons, that cut off multiple entire story lines that I have read are another ~80hrs + of playtime! Super cool, in my opinion.
The players actions CHANGE the world, many games have strived for this, although few have achieved. BG3 achieved!