I loved Divinity:OS/2 and figured if BG3 was even half as good, it would be worth the money. Waited until it was out of Early Access, then bought it. Worth every euro. And the soundtrack is a masterpiece! Not that I expected any different.
Played it a little bit (up to the goblin fort part), was pretty neat. Fights take a long ass time to resolve, but you can get pretty creative with them.
Now, this might be a personal thing, but the game somehow doesn’t really have that fantasy feel? It’s like playing Mass Effect with a fantasy paint coating over it, rather than playing an actual fantasy game. I hope I’m making sense here, lol. From my point of view, a work of fiction with a good fantasy atmosphere is all about that personal tranquil, solemn journey rather than bombastic adventures, romance or whatever. It’s the kind of mood that you get while listening to dungeon synth – a genre directly inspired by classic fantasy. Lunacid is a good example of what I am talking about.
Another point of contention for me is the disk size of the game. Now that I have more of disk space available to me, I could give it another chance, though
Another point of contention for me is the disk size of the game. Now that I have more of disk space available to me
I was going to say, do people even really care about drive space anymore these days, considering how inexpensive it is.
I don’t really keep up with the hardware market, so I have no idea; I’m a laptop user
I don’t really keep up with the hardware market, so I have no idea; I’m a laptop user
Well, generally speaking, you can always upgrade the hard drive on your laptop too, if and when you need more space.
So you might want to keep up on it, at least the pricing of replacement hard drives, for when you need more space.
I always get the feeling that D&D’s Forgotten Realms is a more goofy kind of fantasy, like everything you want is possible. It’s about imagination and self-expression, rather than setting strict rules for how things work. Makes sense imo, they want it to be the world that you use to create your own stories for P&P games, so it should have many different facets and can’t be too limiting.
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Don’t care, don’t play new games, too expensive. Will wait for 90% off.
I still have to find the time to complete this game one day.
I think the biggest draw toward BG3 is the replay-ability!
I think I had 200+ hr on my first play through, but I made decisions, that I won’t say for spoiler reasons, that cut off multiple entire story lines that I have read are another ~80hrs + of playtime! Super cool, in my opinion.
The players actions CHANGE the world, many games have strived for this, although few have achieved. BG3 achieved!
It deserves it. It’s not a perfect game, but it’s a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you’ll unknowingly get yourself into situations that you just can’t push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn’t die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
It’s not a good dm that fudge rolls and adjust difficulty. It’s a dm you like. And it’s a game you like.
It’s not fudging roles, it’s making NPC decisions that help keep the game moving forward.
A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I’m completely losing a fight.
Going that way, there’s no reason to completely lose a fight in BG3. You can flee and resurrect everyone, unlike in most tabletop games.
Which leads to what I was saying : if tpk is the doing of the party, through its decisions, carelessness and/or poor play, they deserve to die.
As much as I agree with your opinion on save scumming, truth is all of the Infinity Engine games were like this as well. Even if you’re a seasoned D&D player, it’s all too easy to get completely wiped in the dungeon at the beginning of BG2 to an imp because barely any of your party’s attack rolls are successful at Lvl 1.
I think some things could be fixed by having party members able to butt into conversations.
Like Asto turning on the charm for a charisma check, or have Karlach threaten to cut somebody’s plums off if they don’t let us in.
For a party based game with so many cutscenes, you feel weirdly on your own as soon as you start one.
I think that’s one of the biggest complaints people have had of the dialogue system. It’s really annoying to have a person in your party who could nail the conversations, but not be able to use them.
Especially when you walk into a conversation with a person specifically interested in one of your party members, but that specific member just has to stand there silent.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It’s very ambitious .There are so many dialog options. I’ve tried to explore as much as I can in my first playthrough but I can tell there’s a lot of content that I’ve missed.
Can’t wait to do a second run.
Dynamic difficulty feels cheap to me, and I imagine it does for the developers too, which is why they give you nearly perfect information in a way that a DM probably never would. When I played the RE2 remake, the one mod I wanted was one that would turn off dynamic difficulty; that mod would eventually exist, but after I had long since finished the game. At the time, there was little else besides mods that enhanced Claire’s wet t-shirt physics.