Humans get to slowly raise the temperature of the world over 100 years until it causes a mass extinction event. It’s very effective.
Or burn down the tree-huggers’ woods.
Edit: It’s a joke. Are we against jokes here?
When I block someone, they can still see my comments, but I’ll never see them again, right?
edit: typical Lemmy. don’t ask a question, or you get downvoted.
Yeah, and as far as I’m aware they can respond to you too. I much prefer it over Reddit’s approach, it was often used as a “Haha, I get the last word!” Button.
It’s called playing the long game, maybe look it up. You may have won the campaign(s), but I won the multi-generational war.
I play Dragonborn and Humans are pretty much the meta build for all classes because of the feat bonuses.
I’m not going to say exactly which build, but let’s just say Human X Hybrid can one-shot everything in the game that’s not immune at Level 5.
Humans max out their primary at level 4, most op racial ever
https://www.dndbeyond.com/races/1-human
Humans get +1 to all stats, which means they start with 18 on their primary. At level 4 they get 2 points like everybody else, thus maxing it out and getting a +5 mod.
They have the power of discrimination on their side
Orcs and humans are natural enemies.
Like elves and humans.
Or dwarves and humans.
Or gnomes and humans.
Or halfings and humans.
Or humans and other humans.
Damn humans! They ruined Toril!
Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.
In my games this would be called the HFY rule because of how pervasive the trope is in that theme.
It’s an initialism. Aitch-Eff-Why. I’ve never heard it pronounced before.
Humanity: Fuck Yeah!
Subgenre of science fiction subverting the “humans are average” trope by celebrating the things that make humanity unique among hypothetical alien civilizations. Lots of emphasis on our durability, endurance, creativity, and potential for overwhelming violence.
I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations