Vumans get a feat, which is arguably one of the strongest abilities. Base humans are notoriously weak though.
Base humans are generalists, which by their nature won’t have something specific that stands out. +1 to each stat and I think an extra skill is nice if you like not being terrible at anything. Not great at anything is a tradeoff that other races don’t have though…
It can be good for certain builds, but in practice 2-3 of those +1s end up being meaningless for most characters, and with the Tasha’s changes, every character can freely distribute +1/1/1 or +2/1, making it a wash in almost every case, including on Vumans who can pick up an additional +1 from the feat. Between that and only getting one floating skill proficiency when most heritages get a fixed or small list skill proficiency in addition to one or more standout features, base human is by far the weakest choice.
I think giving a feat, a skill and an expertise would be a good way to set them apart a little bit from the other heritages.
Of course it only applies to some builds, like anything else. A couple extra bonuses to avoid negatives on savings throws can be nice though, if the goal is to reduce weaknesses.
Honestly, every class should get at least one skill with expertise. Maybe pick one from their class list, like a Fighter with expertise in Athletics so a Bard isn’t better than them at throwing goblins around. A Bard and Rogue would just have more.
Humans max out their primary at level 4, most op racial ever
https://www.dndbeyond.com/races/1-human
Humans get +1 to all stats, which means they start with 18 on their primary. At level 4 they get 2 points like everybody else, thus maxing it out and getting a +5 mod.
Don’t humans have the ability to fuck everything? It’s why half elves and half orcs exist, but no non-human hybrids.
You sure? I believe I remember there being a story about a halfling or a gnome drinking an enlarge potion or two to get hot and sweaty with some giantess.
Muls from the Dark Sun setting are half dwarves. They’re sterile so I guess maybe they don’t count?
Honestly, Elder Scrolls has it right: the offspring of two different races will always be the race of the mother, but with some traits of the father.
None of that funny crossbreeding stuff, just keep it simple.
Ah, good old Book of Erotic Fantasy. It’s so gloriously stupid that everyone should own a copy. That table is by far not the silliest part of the book.
It’s only bested by the official sex rulebook for The Dark Eye, which is an April Fools joke that spiraled out of control and has actual rules for intercourse – deliberately bureaucratic and unsexy ones included purely as a “you asked for it” joke at the reader’s expense.
At first I read this as “these species can fuck each other”. Then I realized that this is only concerning conception, all these species could fuck each other as they please.
Y or M means you can fuck that species. N means you can fuck that species without protection.
If it applies to DnD’s cosmology, than it has to mean with viable offspring, because half-dwarves canonically exist in the Darksun setting and they’re called Muls.
Technically it implies that all these other races are diverged near humans, humans being relatively unchanged remain close enough to produce viable offspring, but with different non human races being diverged from each other to the point of non viability.
So basically the racial map for a D&D setting would have humans at the center, with half children in each of the spokes of a wheel, and every non human race being nodes located in the environment where they developed in extremity, and then from there you can build the environment under the premise of the conditions that developed elves or dwarves or orcs from the human starting point.
This would also have to include a backstory spanning tens of thousands of years.
Alternative: humans were specifically engineered to be able to half-breed with anything - even elemental beings - so that they’d be able to take over the world.
Do they fuck everything, or get fucked by everything? How that half orc came into existence wasn’t a good time for everyone.
Humans should get “All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)” to reflect how humans weirdly bounce back from things that should have been fatal.
In my games this would be called the HFY rule because of how pervasive the trope is in that theme.
It’s an initialism. Aitch-Eff-Why. I’ve never heard it pronounced before.
Humanity: Fuck Yeah!
Subgenre of science fiction subverting the “humans are average” trope by celebrating the things that make humanity unique among hypothetical alien civilizations. Lots of emphasis on our durability, endurance, creativity, and potential for overwhelming violence.
I have a homebrew that I need to revisit and fix the formatting of for mixed heritage PCs, and the system I came up with meant that I had to give every race four traits. Some of these would be minor, like darkvision, but there had to be four. I went with a once-per-day refuse-to-die ability and a proficiency-per-day advantage on a roll of your choice, so that the one thing humans do best is push through the tough situations
+1 to every stat is great when you play point buy