If you want to save a *.webp file, just change the extension to *.png. There is no need for a converter.
Sorry, is this comment meant in jest? If not, could you explain what exactly you mean by “no need for a converter?”
I’m pretty sure that’s not how it works. No actual file data conversion is happening when you do that unless you’re using additional tools e.g. browser extensions.
Iirc .webp supports a fallback to PNG compression, so this actually works with some.webp files. I could be completely wrong tho.
Hey, thanks for the input. I’d like to read more about this, but I can’t seem to find anything related online. Anything else you could share?
Just checking, you sure you’re not confusing fallback-to-another-format when the browser doesn’t support webp? Because that’s a bit of separate issue, and not a terribly relevant one since all major browsers have supported webp for a while now.
Note: this DOES NOT convert the file (obviously) although it will force it to be ‘usable’ in certain cases. If you bring the same file to a program that cannot work with webp format (ex. Da Vinci Resolve), it will crash or not show. To non-creators this is not an issue, but for creators: have fun figuring out which images you’ve saved are actually webp and won’t work later on.
I know webp has become much less annoying after windows finally added webp support to photos after w11, so ‘advice’ like this tends to work more often than not. Just use a browser extension and convert it properly if you intend to spread an image…
Old meme.
Pretty much everything supports it now, and in case you haven’t noticed pretty much all the images on Lemmy are webp because it lets instances save tons and tons on bandwidth and storage.
The next “better but not yet supported” image format is .avif.
I’ll change my mind about .webp when Microsoft Teams can recognize it as an image and display it correctly.
Not the end of the world, but out of the few apps that don’t fit in the ‘pretty much everything’ group, messenger is one of them and I can’t share a good bunch of memes on Lemmy with my friends because of that. I usually end up screenshotting my own screen because of that.
The format was introduced 13 years ago. Meta had the time, and we know they have the resources.
This is 200% on messenger being shit piece of crap software.
Every time I have to fire up my Fb account, I’m stunned at how shit React is. It’s appalling how bad that framework has become. Maybe if they cared about implementing solid code and less about raping your life of metadata in order to sell you the worst products on the planet thru their “partners” things would be better.
Yeah it uses the AV1 video codec for compression. Which go figure, works really well for images, too! And the format can do animated images, too.
I actually decided to use avif on my project. But both this and webp is as fast as I know, not supported in any default image viewer on windows. Which is rater annoying, but I moved on to better programs for tgat anyways.
Avif is second to jxl though, some of the downsides of being a video format is that you loose progressive loading (only top to bottom iirc), degrades on re-encodes, and some other things I can’t think of. Avif gets a win because if you have a av1 decoder you already have a avif decoder too! But since it is a video frame essential there are some downsides since some image specific features can’t or won’t be added.
Cool, a replacement for GIFs too.
Next you’ll tell me you can add sound to it and make AVIFs with sound, won’t you?
spoiler
Someone once said something to the tune of “Imagine if GIFs could have sound”, to which people pointed out that those are just called videos.
What doesn’t support avif? Even Apple devices support it and they are usually the last to adopt anything. I’ve crushed all my website using it and it turns a 1MB image to 80KB without quality loss, absolutely amazing compression!
In websites it works great, there isn’t a browser around that can’t deal with it. Same how with when webp was new you’d run into it all over the web because there they were just better and worked fine.
It’s everything else that isn’t ready yet. My older android device can’t deal with them in apps, no AV1 decoder maybe? Dunno.
Not many processors have AV1 hardware decoders yet (Apple thru them in on their M3’s last year and latest iPhone 15 Pros) so I can’t see it being that. There’s also software decoding that works fine. My wallpaper on macOS has been avif since last year (Sonoma) and works without issue. I don’t think it works in Windows 10 tho. No issues with the latest Ubuntu and I’m not familiar at all with Android OS.
In any case, I think it’s the best thing to come out in a long time. My website with raw PNGs was about 120MB. I crushed those PNGs with noticeable quality loss down to 50MB. I then crushed the original 120MB down to 60MB with minimal to no visual quality loss using webp. But I got it down to 25MB without loss using avif at 85% compression. Just insane performance, couldn’t be more impressed!
Okay can someone please explain why Facebook Messenger on my phone keeps saying it can’t support gifs? Yes yes I’m an old man, but on the other hand what the fuck, fucking gifs? Are they devolving faster than Google?
(Also like, the gif feature built into Facebook Messenger itself. The longer I think about this problem, the more I think the app is just throwing the wrong error)
webp is better than jpeg, png or any other file format
Even if it wasn’t, you could just convert it to .jpg if you felt strongly about it. Not as though there’s a compatibility issue.
The complaint people are having is with resizing/manipulation after download. They want these enormous uncompressed files floating around on every website, in the off chance they plan to download it and manipulate it. 99.9% of the web needs to be full of megabyte sized image files for the 0.1% y’all want to play with.
I hate .webp, almost no software supports it. I can see it reduces the amount of space, but I’m always having to convert it
The only program that I ever use that doesn’t support webp is Facebook Messenger.
How so. I get that the support isn’t there yet, but how is the format itself awful
Literally, you answered your own question. From the user end, unsupported file types of any frequently shared format are garbage. No one cares on the user end about server space. They care about sharing a funny image. They don’t care about 2 extra ms of load speed. They want shit to just work.
It’s the same reason Open Office sucks. You can’t rely on it to just work. As much as dev’s hate it (myself too), reliability is king. Webp fails this measure, badly.
Is this some windows problem I’m too FOSS to understand?
Not really? Just lucky.
Go back and eddit this comment when you download a webp and nothing can use it.
I have plenty of WEBP and every image editing/viewing application I have installed can use it fine. Including, but not limited to:
pdn, GIMP, Krita, Aseprite, InkScape, OpenToonz, IrfanView
I think Apple users have issues with Webm & Webp? But the issue here is using Apple products in the first place. Losing 90% of basic functionality is what you expect when using one of those.
Maybe then I’m the unlucky one that want to use things that don’t support it.
And I’m not on Apple lol (linux)
All the memes I send to my friends on messenger basically come from Lemmy. I always have to download the image and use the phone image editor to crop it by one pixel. It then let’s me save it, and it saves as jpg/png by default.