I bought palworld.
i played it.
i enjoyed it.
i had enough.
i stopped.
there is nothing wrong with this sequence of events.
Only twenty?!?? Man I play NMS like I play Sims or Minecraft. I put 100hrs in, get bored and don’t play for a while, when I come back there’s been at least one or two updates and I’m easily able to put back in another hundred with new/revised content.
Not that it’s a competition, I’m just surprised cause of how much time I put into things. (x_x)
I’ve been eyeing that up since I’m a business management game kinda guy. But it depends on exactly how jank it is. Is it worth playing?
I personally love it, haven’t really felt a lot of jank tbh. AI seems to like walki g backwards before the ing around when they are in your shop but it all works.
Tons of items, hiring ai to work actually works, they do their job and make money while you roam.
Building takes some finesse but that’s mostly due to structural stuff. No floating bases basically.
I’d say it’s totally worth playing, worst case steam refunds are available.
Edit: I should add there’s an actual questing system too. Main and lots of side quests. Devs are very responsive in their discord too. Amazing ppl
whether a game is “dead” or not only really matters for online games with matchmaking. If a game requires a large playerbase to function, like an MMO or a matchmaking based competitive game, the game can die. This doesn’t apply to single player or small scale coop games.
Anyone will get the full single player game experience even if they are the only one playing. If the game has multiplayer, like coop or vs play where the expectation is that you will find the person who you will play with, the game cannot die.
Calling palworld a dead game is just as nonsensical as calling starfield dead because of a lower playercount. It literally doesn’t matter for this kind of game.
At most it matters to have a healthy player count to get quality guides/videos/forums, which don’t always matter, but are nice to have. Palworld still has a pretty good base for that though.
Really good article discussing the unfortunate trend where
a lot more people are trying to push gamers to play games that aren’t really designed to be played for months on end.
-Buckley
Some other great quotes in there, the whole thing is worth a read.
Strongly agree, palworld didn’t need to sustain hundreds of thousands of players for years. Not every game needs to be factorio. It did what it set out to.
I bought it, played it for a while, and moved on. nothings wrong.
This whole “dead game” rhetoric seems to stem from the sane idea present in capitalism that something must be constantly growing.
People have bought Palworld, and they’ve made their money back and then some. And despite this not being a “live service” type game, it’s still receiving updates and still has active players.
Pretty sure Stardew Valley got more post launch content than many actual live service games…
Seriously, and I still want to play it. Like every other games that seems continuous improvement, there will be an active and dedicated player base for it.
I hate these new trends of “Oh, that game came out last month, it’s too old now”.
I plan on playing again when it’s further fleshed out. It’ll be super fun.
I haven’t bought it myself yet. When Palworld was all the hype on my discord server I noticed it still was incredibly jank. Clipping, pathing, physics, AI, those sorts of things.
If the issues get polished I’ll probably buy it. But the devs seem to be doing quite well so far.
People have bought Palworld, and they’ve made their money back and then some
Yes, but they didn’t sell themselves out to Microsoft or EA at their peak in order to hook into the Endless Invasive Advertisement Machine, so they’ll never be a true success story like Origin Systems, Westwood Studio, or Mythic Entertainment.