Mirror technology timeline!
Chirality ‘n’ shit.
A mirror’s primary surface - a metal like silver that has just one electron sticking out alone in the top atomic orbital, plus other free electrons sliding around the surface, I believe - absorbs photons, then re-emits new photons almost exactly like the ones that came in.
Were you trying to kiss yourself in the mirror?
I thought this was talking about DuckDuckGo mirrors, as in a software mirror of the site.
But you can’t kiss a duck on the lips from the word go. Just ask Neil Degrasse Tyson.
Subtle supernatural horror is my fucking favorite.
It doesn’t spoon feed you the scare, it doesn’t cheaply jump scare you like you’re a fucking toddler incapable of understanding danger like most low quality films and lazy video games do.
It simply brings into your realization a certain primal fear that something isn’t right, and you can’t explain why.
It’s unsettling because you don’t know for sure if you’re going to immediately die, which makes it even more frightening.
It’s called uncanny.
What are some good games like that? I’m not a big fan of the jump scare horror games, so I tend to ignore most horror games on principle, but the genre is still fun when I find a gem.
Not exactly what you’re asking for, but Subnautica slowly builds on a primal fear without resorting to jump scares. It’s increasingly unsettling and you start finding excuses to just stay in your habitat to decorate instead of going outside. Possibly the best horror game I’ve played.
Life is strange has elements of it (think Butterfly Effect: the game) during parts of the game, although it gets pretty explicit rather than subtle.
Oxenfree also has elements of it, with people behaving weirdly etc. But it also mostly gets fairly explicit. Still, no jumpscares.