Personally I would love a Corsair/Pirate themed job that uses a cutlass/pistol combo. Sort of an inverse Red Mage where you go melee to build up a gauge and then jump back to to a ranged burst. Also I don’t think we have enough Pirate aesthetics in the game at higher levels. I think it would also slot nicely into using Scouting gear alongside Ninja.

6 points

What’s the expected roles this time around, caster and physranged? I’d be interested in a high APM fast-caster, maybe something like healers with 1.5s cast time GCDs (but as a DPS give it a rotation and a ton of oGCDs to weave).

Anything else that uses Scouting gear would also be appreciated. I like to flex NIN and it kinda sucks how low value that Scouting gear can be.

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4 points

Caster was confirmed in a live letter, and we apparently know it will be Krile’s new job in the next expac.

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1 point

My bet is geomancer

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4 points

I would love a 1.5 cast time Caster, Garuda phase is my favorite part of new SMN

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4 points

i actually kinda want a geomancer mage class similar to the one in ff3 that uses bells

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1 point

I’d like a melee/hybrid healer

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4 points

Personally, I really want a sword dancer class. It would have a similar playstyle to dancer but it would be a healer and you would stay mostly in melee range to shake things up for healers a bit.

In terms of design, it would have more of a Chinese / old Doman vibe. Lorewise, they could say that the class is connected to the dungeon 'The Swallow’s Compass".

Also, I want a scholar rework so bad. Parts of the scholar kit just don’t make sense together and the class is all over the place thematically.

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6 points

I’d love a Time Mage!

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2 points

While it could be cool, the game design probably doesn’t allow them to do a whole lot of time-affecting stuff that would feel any more impactful than your standard damage spells on any other job. Speeding up party members might be doable, but I feel that can easily turn into a balancing and raid planning headache. Right now the game is so tightly coupled to the rotations having their bursts line up every two minutes, so anything that might change timings is likely to actually just reduce the overall DPS.

And on top of that, any effect of slowing down enemies is just not going to happen because of the raid design where every boss is on a strict, preset timeline. Any alteration would just absolutely mess up a fight and something like being able to push back the enrage even just a few seconds would be incredibly broken and it’d be practically mandatory to have that job in the party.

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2 points

I don’t disagree, but it’s fun to dream. My idea of it would actually be a dodge tank that uses things like Haste to increase evasion, but it wouldn’t really work either.

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1 point

@Kryomaani @Trobador I’ve heard AST used to be sort of a Time Mage, and current AST is probably as close as we’ll get to that sort of job, with stuff like Lightspeed and Horoscope.

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2 points

That’s definitely another good point, AST already has a lot of overlap with the theme so it might be difficult to create a purely time mage with a distinct enough feel.

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3 points

Oooh… I wonder how that’d play! It could be neat!

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