Personally I would love a Corsair/Pirate themed job that uses a cutlass/pistol combo. Sort of an inverse Red Mage where you go melee to build up a gauge and then jump back to to a ranged burst. Also I don’t think we have enough Pirate aesthetics in the game at higher levels. I think it would also slot nicely into using Scouting gear alongside Ninja.

7 points

Gambler! I want gambler! I specifically want a dice mainhand for gposes haha

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2 points

Ohhh Gamber isn’t one I’d considered before. Just from what I’m imagining, it could be another proc-based job and maybe share some inspiration with the AST card system for its job resource system. I think a job that shares the Scouting set is a likely addition, and this might fit that scenario.

Either way, would love to see it happen one day.

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6 points

I’d love a Time Mage!

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3 points

Oooh… I wonder how that’d play! It could be neat!

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2 points

While it could be cool, the game design probably doesn’t allow them to do a whole lot of time-affecting stuff that would feel any more impactful than your standard damage spells on any other job. Speeding up party members might be doable, but I feel that can easily turn into a balancing and raid planning headache. Right now the game is so tightly coupled to the rotations having their bursts line up every two minutes, so anything that might change timings is likely to actually just reduce the overall DPS.

And on top of that, any effect of slowing down enemies is just not going to happen because of the raid design where every boss is on a strict, preset timeline. Any alteration would just absolutely mess up a fight and something like being able to push back the enrage even just a few seconds would be incredibly broken and it’d be practically mandatory to have that job in the party.

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2 points

I don’t disagree, but it’s fun to dream. My idea of it would actually be a dodge tank that uses things like Haste to increase evasion, but it wouldn’t really work either.

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1 point

@Kryomaani @Trobador I’ve heard AST used to be sort of a Time Mage, and current AST is probably as close as we’ll get to that sort of job, with stuff like Lightspeed and Horoscope.

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2 points

That’s definitely another good point, AST already has a lot of overlap with the theme so it might be difficult to create a purely time mage with a distinct enough feel.

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6 points

What’s the expected roles this time around, caster and physranged? I’d be interested in a high APM fast-caster, maybe something like healers with 1.5s cast time GCDs (but as a DPS give it a rotation and a ton of oGCDs to weave).

Anything else that uses Scouting gear would also be appreciated. I like to flex NIN and it kinda sucks how low value that Scouting gear can be.

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4 points

I would love a 1.5 cast time Caster, Garuda phase is my favorite part of new SMN

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4 points

Caster was confirmed in a live letter, and we apparently know it will be Krile’s new job in the next expac.

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1 point

My bet is geomancer

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6 points

on the topic of scouting gear, i hope they will just combine scouting, maiming and striking into melee gear in 7.0. i really don’t see any point in having 3 melee gear sets when the stats differences are not even noticeable.

a druid/shapeshifter job would be sick

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4 points

Not what I think we’re going to get, but I’m hoping for a dps pet job. I got into summoner during ShB because it was the closest thing to a pet job with the egi actions. New summoner is enjoyable but it doesn’t fill the void left behind by old summoner for me.

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2 points

Summoner used to be the pet job. In it’s first incarnation, you had three pets to choose from: a magic DPS (Garuda), a melee DPS (Ifrit), and a tank (Titan). They had hit points and a combat AI. You had pet-only heals, the ability to give direct commands (attack this, wait here, just defend me, etc.), and so on. Over time, though, that slowly morphed into what we have now.

All this is to say, I doubt we’ll get a pet class. We already had one and they took it away.

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