Playing Starfield and wondering why the NPCs look like they’re dead inside? One developer reckons they’ve worked out why.
That explains why they look that way, it doesn’t explain why a AAA game in 2023 was allowed to ship that way, though.
Dude. They already spent two years developing it. What else do you want from them?
I might be about to buy a new PC primarily just to play that. Am I making a mistake?
I think this is it. I enjoy making fun of the NPCs in starfield but mostly when I’m playing I don’t notice them at all. I do have a few very pretty screenshots of the game. It’s not perfect by any stretch but the scope is impressive and most of it really is pretty good
I don’t think Bethesda has ever sold based on graphics no matter how much they want to pretend it. Morrowind and oblivion both looked under par when they came out as well.
Wait, this is a Bethesda game. I assumed that that was the explanation.
Also why I don’t want to play them. Oblivion sounded amazing but the moment I saw gameply with the NPCs, I was like, nah.
Come on. I don’t expect the average person to be an expert at this, but a professional animator should understand that the human face is a bit more complex than Mr. Potato Head. You don’t just slap a grin on there and call it a day. It’s not like this is some groundbreaking experiment, and nobody has ever tried to animate a face before.
I thought it was because they used npcs from fo4 but they standout more against the better rendered scenes.
Thanks, this article helped me to perfect my fake smile.