You are viewing a single thread.
View all comments
43 points

Delayed attacks as a form of increasing difficult are just extremely unfun. Yeah, you made the boss harder, you also made it extremely frustrating, congratz.

permalink
report
reply

It’s literally helping you actually learn to dodge perfectly instead of just spamming it and getting lucky. Like instead of rolling when they do the back swing, you now have to actually wait for them to swing their attack.

If this was the first game like this you played, it wouldn’t even be that much harder to learn. It’s actually harder having played all the games prior to Elden Ring that conditioned you to dodge on the back swing.

permalink
report
parent
reply
13 points

It’s usually not a matter of just waiting - it’s a matter of memorizing. I get the impression if the AI bosses could manually set different delays on their swings after winding up each time, they would literally be impossible.

permalink
report
parent
reply

They can do that. And one of the first dudes you’ll see doing it is Margit. They only delay the time between back swing and the actual attack. So you’ll know it’s coming, you just need to dodge (or parry) when they take a swing at you, not when they bring their hand back. Shit, sometimes Margit will just do the back swing and if you stay away or calm long enough, he just goes back to an idle animation and doesn’t attack you.

permalink
report
parent
reply
5 points

In Elden Ring you can often attack during the windup and then dodge. Creating a posture break during those delays can be quite a fun experience.

Plus you can do things like jumping attacks to dodge and duck a lot more of those spinning combos than you’d expect.

The ascetic with the hoops at the very start whiffs most of his chained attacks without you even having to dodge once you figure it out.

FromSoft games are fun to learn, and that frustration is often the appeal as the tricks are discovered.

permalink
report
parent
reply
1 point
*
Deleted by creator
permalink
report
parent
reply
4 points

Because Sekiro is based and killing bosses is insanely satisfying (we do not talk about demon of hatred)

permalink
report
parent
reply
-5 points
*

That’s my biggest problem with FromSoft games. They are not challenging, they’re just slow HP sponges that can one-shot you. That is not challenging, it’s just unfair, and frankly boring.

I think the game would be funner even with the simple tweak of making the animations faster. No fighter EVER wins IRL by telegraphing their attacks for three seconds.

permalink
report
parent
reply
10 points

Have you played their previous games? It’s only an issue in Elden Ring.

permalink
report
parent
reply
-4 points

Dark Souls also has slow enemies. Supposedly Sekiro is better in that regard, but meh.

permalink
report
parent
reply
7 points

Vigor check missed

permalink
report
parent
reply

Comic Strips

!comicstrips@lemmy.world

Create post

Comic Strips is a community for those who love comic stories.

The rules are simple:

  • The post can be a single image, an image gallery, or a link to a specific comic hosted on another site (the author’s website, for instance).
  • The comic must be a complete story.
  • If it is an external link, it must be to a specific story, not to the root of the site.
  • You may post comics from others or your own.
  • If you are posting a comic of your own, a maximum of one per week is allowed (I know, your comics are great, but this rule helps avoid spam).
  • The comic can be in any language, but if it’s not in English, OP must include an English translation in the post’s ‘body’ field (note: you don’t need to select a specific language when posting a comic).
  • Politeness.
  • Adult content is not allowed. This community aims to be fun for people of all ages.

Web of links

Community stats

  • 9.1K

    Monthly active users

  • 2.4K

    Posts

  • 47K

    Comments

Community moderators